3D Rendering Neural Network for Sparse Sampling

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Solution Overview

Problem

Current 3D rendering techniques require complex calculations for shading effects, necessitating dense sampling of all points in a 3D scene, which is computationally intensive and inefficient, especially for scenes with varying textures and light sources.

Innovation Solution

A neural network-based approach is employed to determine a minimal set of sample points and generate a rendering result image, using a sample point determination model and a rendering image generation model to estimate shading components, thereby reducing computational complexity while maintaining image quality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If dense sampling of all points is performed to achieve accurate shading effects, then manufacturing precision is improved, but productivity deteriorates due to computational intensity

Engineering Contradiction:
Improverendering accuracyVSAvoidrendering speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent segments the rendering process into two distinct stages: (1) a training phase where a neural network is trained using rendering results from a dense set of sample points, and (2) a rendering phase where the trained neural network generates shading effects for a sparse set of sample points. This segmentation allows the computationally intensive dense sampling to be performed only once during training, while subsequent rendering operations use the trained model to efficiently process sparse samples, thereby resolving the contradiction between rendering accuracy and rendering speed.

Inventive Principle:
Principle #1Segmentation

2Manufacturing precision

If complex shading calculations are performed for all points, then manufacturing precision is improved, but device complexity increases

Engineering Contradiction:
Improveshading calculation accuracyVSAvoidcomputational complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent replaces the traditional mechanical/computational approach of performing complex shading calculations (such as ray tracing or radiosity) for all points with a neural network-based system. The neural network is trained to learn the complex shading relationships from a training set, and then during rendering, it directly predicts shading effects for sparse sample points without performing the original complex calculations. This substitution dramatically reduces computational complexity while preserving shading accuracy.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Productivity

If a minimal set of sample points is used to reduce computational complexity, then productivity is improved, but manufacturing precision deteriorates

Engineering Contradiction:
Improverendering efficiencyVSAvoidimage quality
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The patent performs preliminary action by training a neural network model in advance using rendering data from a comprehensive set of sample points. This training process captures the complex relationships between scene geometry, lighting, and shading effects. Once trained, the model can accurately predict shading effects for sparse sample points during actual rendering, thereby maintaining high image quality while achieving rendering efficiency through the use of minimal sample points.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12198245B2Three-dimensional (3D) rendering method and apparatus
Publication Date: 2025.01.14 SAMSUNG ELECTRONICS CO LTD
  • US12198245B2 patent drawing
  • US12198245B2 patent drawing
  • US12198245B2 patent drawing

AI summary

A three-dimensional (3D) rendering method includes extracting sample points from a 3D scene, acquiring rendering result information for the sample points by rendering the sample points, and generating a rendering result image corresponding to an entire rendering based on the rendering result information for the sample points and feature information of the 3D scene.