3D Virtual Replica Control With Real-Time Physical Synchronization

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Solution Overview

Problem

Current systems for managing and interacting with real objects lack natural and synchronized communication, leading to cumbersome user experiences and limited cooperation between objects, especially in industries like manufacturing and military, where efficient monitoring and control are crucial.

Innovation Solution

A system enabling two-way real-time 3D interactive operations between real objects and their virtual replicas, synchronized through IoT sensing mechanisms, allowing for accurate control and management via a persistent virtual world system that mirrors the physical properties and coordinates of the real objects, using technologies like augmented, virtual, or mixed reality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional workstation interfaces with multiple control buttons are used to manage real objects, then control functionality is provided, but user experience becomes cumbersome and operation efficiency decreases

Engineering Contradiction:
Improveuser experienceVSAvoidcontrol interface
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent creates a virtual replica that copies the physical properties, appearance, and coordinates of the real object. Users interact with this virtual copy in a simplified 3D environment rather than through complex button interfaces, making operation more intuitive and easier while maintaining full control functionality.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from traditional 2D workstation interfaces to a 3D virtual environment. This dimensional change allows users to manipulate objects spatially and naturally in three-dimensional space, eliminating the need for numerous control buttons and improving ease of operation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If virtual reality technologies are implemented for object control, then interaction efficiency is improved, but synchronization accuracy between virtual replica and real object may be compromised

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidsynchronization accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The patent implements continuous bidirectional synchronization where the virtual replica receives real-time data from sensors on the real object, and control actions on the virtual replica are transmitted back to the real object. This feedback loop maintains high synchronization accuracy while enabling efficient virtual interaction.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent replaces physical control mechanisms with virtual reality interfaces and digital signal transmission. This substitution maintains precision through electronic synchronization while dramatically improving interaction efficiency by allowing intuitive 3D manipulation of virtual objects that directly control their physical counterparts.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Measurement precision

If detailed synchronization of all object properties is implemented, then monitoring accuracy is improved, but data transmission complexity and processing requirements increase

Engineering Contradiction:
Improvemonitoring accuracyVSAvoiddata synchronization system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments the synchronization process into distinct components: physical property data, coordinate information, and control signal transmission. This segmentation allows detailed monitoring of each aspect independently while managing system complexity through modular architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a server as an intermediary that manages the complex synchronization between the real object and virtual replica. The server handles data collection, processing, and distribution, maintaining high monitoring accuracy while centralizing complexity in a dedicated component rather than distributing it throughout the entire system.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Adaptability or versatility

If bidirectional control between virtual replica and real object is enabled, then operational flexibility is improved, but system reliability requirements increase

Engineering Contradiction:
Improveoperational flexibilityVSAvoidsystem stability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements dynamic bidirectional control where the system can flexibly switch between different interaction modes. Users can control the real object through the virtual replica, monitor real object changes in the virtual environment, or combine both approaches. This dynamic adaptability improves operational flexibility while maintaining system stability through well-defined control protocols.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11079897B2Two-way real-time 3D interactive operations of real-time 3D virtual objects within a real-time 3D virtual world representing the real world
Publication Date: 2021.08.03 THE CALANY HOLDING SARL
  • US11079897B2 patent drawing
  • US11079897B2 patent drawing
  • US11079897B2 patent drawing

AI summary

A system and method enabling two-way interactive operations of real-time 3D virtual replicas and real objects are described. The system includes a persistent virtual world system comprising a data structure in which at least one real-time 3D virtual replica of a real object is represented, which is stored and computed on a server; at least one corresponding real objects connected to the real-time 3D virtual replica via a network through the persistent virtual world system stored and computed on the server: and at least one user device connected to the real object via the network through the virtual world system stored and computed on the server. Virtually selecting and thereafter effecting changes on the real-time 3D virtual replica results in a real-time corresponding effect on the real object. Likewise, effecting one or more changes on the real object results in a real-time corresponding effect on the real-time 3D virtual replica.