3D Indoor Room Imagery for Remote Photorealistic Object Placement

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current virtual interaction systems for indoor spaces, such as live AR, are limited by the need for users to be present in the room, restricted viewing angles, and compromises in visual rendering, making it difficult for customers to visualize and purchase home décor products accurately and confidently.

Innovation Solution

A system and method for generating a virtual 3D model of an indoor space that allows users to interact with their room from various locations, providing expansive and photorealistic views, enabling 3D-aware object placement, and allowing collaboration and sharing across devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If live AR is used for virtual interaction, then users can visualize products in their space, but users must be physically present in the room and viewing angles are restricted

Engineering Contradiction:
Improvevirtual interaction convenienceVSAvoidviewing flexibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent creates photorealistic copied images of the user's room that can be viewed on various devices without requiring physical presence. These copied visual representations allow users to interact with virtual products in their space from anywhere, eliminating the restriction of physical presence while maintaining visual accuracy.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transitions from 3D live AR viewing restricted to the user's physical location to 2D photorealistic images that can be viewed on any device from any location. This dimensional transformation allows the virtual interaction to extend beyond physical space constraints, enabling viewing from multiple locations and angles.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If live AR is used for virtual interaction, then products can be visualized in the room, but visual rendering quality is compromised

Engineering Contradiction:
Improvevirtual interaction capabilityVSAvoidvisual rendering quality
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

Instead of using real-time 3D rendering with limited quality, the system creates high-quality photorealistic copied images of the room. These static images allow for superior visual rendering quality while still enabling accurate product visualization, trading real-time interaction for image quality.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20260004510A1Virtual interaction with three-dimensional indoor room imagery
Publication Date: 2026.01.01 GEOMAGICAL LABS INC
  • US20260004510A1 patent drawing
  • US20260004510A1 patent drawing
  • US20260004510A1 patent drawing

AI summary

The method for virtual interaction with a three-dimensional indoor room includes: generating a virtual room model, generating a virtual room visual representation, providing the room data to a display device, receiving a virtual object selection, rendering an updated virtual room visual representation based on the virtual object, and providing the updated virtual room visual representation to the display device. The method can optionally include updating virtual room S700. A system for virtual interaction with a three-dimensional indoor room includes: a backend platform and a front end application.