3D Driving Scene Generation With Geometry-Guided Frame Interpolation

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Solution Overview

Problem

Existing 3D scene generation methods for autonomous driving simulations face challenges in achieving geometric consistency and physical plausibility, with NeRF-based methods leading to hallucinations and diffusion models lacking 3D constraints, making them unreliable for diverse and accurate scene simulations.

Innovation Solution

A framework that integrates geometry awareness by leveraging NeRF and diffusion models, using a key frame generation stage and interpolation stage to generate 3D-consistent scenes, incorporating geometric guidance to ensure consistency across depth and RGB videos, and employing a dual stream diffusion network to condition on text and HD maps.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Stability of the object's composition

If NeRF-based methods are used for 3D scene generation, then 3D consistency is improved, but hallucinations in unseen regions occur

Engineering Contradiction:
Improve3D consistencyVSAvoidaccuracy in unseen regions
Core Design Contradiction:
Stability of the object's compositionVSReliability

Solution Approach 1:

The scene generation process is segmented into key frame generation and interpolation stages. Key frames are generated with explicit 3D geometry constraints, while interpolation fills unseen regions. This segmentation allows 3D consistency to be enforced where critical while using diffusion models to creatively fill gaps, reducing hallucinations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Explicit 3D geometry information is prepared in advance as control signals before the diffusion process. Depth maps and 3D structures are generated first, then used to guide the diffusion model, ensuring that unseen regions are filled with geometrically consistent content rather than hallucinated elements.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If diffusion models are used for scene generation, then diversity and creativity are improved, but geometric consistency deteriorates

Engineering Contradiction:
Improvescene diversityVSAvoidgeometric consistency
Core Design Contradiction:
Adaptability or versatilityVSStability of the object's composition

Solution Approach 1:

Explicit 3D geometry information acts as an intermediary between the diffusion model and the final scene. The diffusion model generates diverse content while the 3D geometry control signals mediate to ensure geometric consistency, reconciling creativity with physical plausibility.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The diffusion model is conditioned on multiple parameters including text descriptions, HD maps, and explicit 3D geometry. By changing and combining these parameters, the system achieves both scene diversity through text and map variations and geometric consistency through 3D constraints.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If traditional NeRF methods are used, then 3D reconstruction accuracy is improved, but input data requirements increase

Engineering Contradiction:
Improvereconstruction accuracyVSAvoidinput data requirements
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The method extracts and uses only the essential 3D geometry information as control signals, removing the need for complex input data such as multiple camera views and dense point clouds required by traditional NeRF. This extraction maintains reconstruction accuracy while simplifying input requirements.

Inventive Principle:
Principle #2Taking out (Extraction)

4Stability of the object's composition

If geometry awareness is integrated, then scene consistency is improved, but computational complexity increases

Engineering Contradiction:
Improvescene consistencyVSAvoidcomputational complexity
Core Design Contradiction:
Stability of the object's compositionVSDevice complexity

Solution Approach 1:

The computational process is segmented into key frame generation with full 3D constraints and interpolation stages with reduced constraints. This segmentation maintains scene consistency in critical key frames while reducing computational complexity in the interpolation phases.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Full 3D geometric constraints are applied partially only to key frames rather than all frames. This partial action maintains scene consistency where most needed while reducing overall computational complexity during the interpolation process.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20250356563A13D driving scene generation with outpainting and interpolation
Publication Date: 2025.11.20 NEC LABORATORIES AMERICA INC
  • US20250356563A1 patent drawing
  • US20250356563A1 patent drawing
  • US20250356563A1 patent drawing

AI summary

Systems and methods for generating a simulated scene include generating, by a first diffusion network, a first key frame based on a text description input and a high definition (HD) map input. The first key frame is warped to a second viewpoint. a second key frame is generated, by a second diffusion network, based on the text description input, the HD map input, and the warped first key frame. A middle frame is generated, by a third diffusion network, between the first key frame and the second key frame based on the text description input, the HD map input, and projections from the first key frame and the second key frame.