3D Scene Reconstitution for Animation Retakes

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Solution Overview

Problem

In 3D computer graphics, it is challenging for animators to modify and re-shoot scenes without recreating the original 3D environment, especially when the scene has changed since the initial clip was shot, as they need to manually track and search for the original scene.

Innovation Solution

Associating each clip with a copy of the 3D scene used to create it, allowing users to modify and re-shoot the scene directly from the non-linear editor by accessing and updating the associated 3D scene, and optionally propagating changes to related clips.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If animators manually track and search for original 3D scenes to modify and re-shoot, then they can recreate scenes, but the process becomes time-consuming and complex

Engineering Contradiction:
ImproveEase of scene modificationVSAvoidTime to locate and recreate scene
Core Design Contradiction:
Ease of manufactureVSLoss of time

Solution Approach 1:

The system automatically stores copies of 3D scenes at the time each clip is shot, preparing them in advance for potential future modifications. This preliminary action eliminates the need for animators to manually search for or recreate original scenes later, directly resolving the time loss and ease of manufacture contradiction.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If animators manually manage multiple 3D scenes to maintain scene versions, then scene accuracy is maintained, but the operational complexity increases

Engineering Contradiction:
ImproveScene accuracyVSAvoidOperational simplicity
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system automatically associates copies of 3D scenes with their corresponding clips without requiring manual intervention from animators. This self-service mechanism maintains scene accuracy while eliminating the operational complexity of manually tracking and managing multiple scene versions.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system provides automatic feedback by linking scene copies to clips through metadata, allowing animators to easily identify and retrieve the correct scene version needed for any clip. This feedback mechanism ensures scene accuracy while maintaining operational simplicity.

Inventive Principle:
Principle #23Feedback

3Stability of the object's composition

If animators recreate 3D scenes from scratch for retakes, then scene consistency is achieved, but productivity decreases

Engineering Contradiction:
ImproveScene consistencyVSAvoidAnimation production speed
Core Design Contradiction:
Stability of the object's compositionVSProductivity

Solution Approach 1:

The system creates and stores copies of original 3D scenes at the time of shooting, allowing animators to retrieve and modify these copies for retakes. This copying approach maintains scene consistency by preserving the original scene composition while dramatically improving productivity by eliminating the need to recreate scenes from scratch.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS8253728B1Reconstituting 3D scenes for retakes
Publication Date: 2012.08.28 LUCASFILM ENTERTAINMENT COMPANY LTD
  • US8253728B1 patent drawing
  • US8253728B1 patent drawing
  • US8253728B1 patent drawing

AI summary

In general, one or more aspects of the subject matter described in this specification can include associating with each clip in a sequence of one or more clips a copy of a three dimensional (3D) scene that was used to create the clip, where the clip is a sequence of one or more images that depict the clip's respective 3D scene from the perspective of one or more virtual cameras. Input identifying a clip in the sequence is received. In response to the receiving, a copy of the identified clip's associated copy of the 3D scene is presented in an editor.