3D Scene Reconstitution for Animation Retakes
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Solution Overview
Problem
In 3D computer graphics, it is challenging for animators to modify and re-shoot scenes without recreating the original 3D environment, especially when the scene has changed since the initial clip was shot, as they need to manually track and search for the original scene.
Innovation Solution
Associating each clip with a copy of the 3D scene used to create it, allowing users to modify and re-shoot the scene directly from the non-linear editor by accessing and updating the associated 3D scene, and optionally propagating changes to related clips.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If animators manually track and search for original 3D scenes to modify and re-shoot, then they can recreate scenes, but the process becomes time-consuming and complex
Solution Approach 1:
The system automatically stores copies of 3D scenes at the time each clip is shot, preparing them in advance for potential future modifications. This preliminary action eliminates the need for animators to manually search for or recreate original scenes later, directly resolving the time loss and ease of manufacture contradiction.
2Reliability
If animators manually manage multiple 3D scenes to maintain scene versions, then scene accuracy is maintained, but the operational complexity increases
Solution Approach 1:
The system automatically associates copies of 3D scenes with their corresponding clips without requiring manual intervention from animators. This self-service mechanism maintains scene accuracy while eliminating the operational complexity of manually tracking and managing multiple scene versions.
Solution Approach 2:
The system provides automatic feedback by linking scene copies to clips through metadata, allowing animators to easily identify and retrieve the correct scene version needed for any clip. This feedback mechanism ensures scene accuracy while maintaining operational simplicity.
3Stability of the object's composition
If animators recreate 3D scenes from scratch for retakes, then scene consistency is achieved, but productivity decreases
Solution Approach 1:
The system creates and stores copies of original 3D scenes at the time of shooting, allowing animators to retrieve and modify these copies for retakes. This copying approach maintains scene consistency by preserving the original scene composition while dramatically improving productivity by eliminating the need to recreate scenes from scratch.
Data Source
AI summary
In general, one or more aspects of the subject matter described in this specification can include associating with each clip in a sequence of one or more clips a copy of a three dimensional (3D) scene that was used to create the clip, where the clip is a sequence of one or more images that depict the clip's respective 3D scene from the perspective of one or more virtual cameras. Input identifying a clip in the sequence is received. In response to the receiving, a copy of the identified clip's associated copy of the 3D scene is presented in an editor.


