3D Scene Editing With Reprojective Constraints for View Consistency

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Solution Overview

Problem

Existing 3D image editing methods struggle with inconsistent edits across different views, lacking controllability and cross-view consistency, especially in neural radiance field (NeRF) representations, leading to lower image quality and ambiguity in semantic outputs.

Innovation Solution

A method that uses projective constraints and scene geometry to control the editing diffusion process, incorporates a reference image for desired appearance, and employs relevance control for content-aware adjustments, ensuring multiview consistency and improved quality assessment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If existing 3D image editing methods are used, then editing operations can be performed on 3D scenes, but the edits are inconsistently applied across different views

Engineering Contradiction:
Improveediting consistencyVSAvoidcross-view consistency
Core Design Contradiction:
Manufacturing precisionVSReliability

Solution Approach 1:

The patent transitions from 2D image editing to 3D scene editing by operating on the 3D scene representation (NeRF) itself rather than individual 2D views. The editing diffusion model works in 3D space and projects edits consistently across multiple views through the 3D scene model, resolving the inconsistency problem by adding the third dimension as the operating space.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent implements a feedback mechanism where edited 2D images from different views are rendered from the edited 3D scene and used as constraints to guide the editing diffusion model. This closed-loop feedback ensures that edits remain consistent across views by continuously comparing rendered views against the editing constraints.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If text-guided 3D scene translation is used, then 3D scenes can be edited iteratively, but the edits lack controllability and semantic accuracy

Engineering Contradiction:
Improveediting flexibilityVSAvoidsemantic accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent introduces an intermediary 3D scene representation (NeRF) that mediates between text constraints and 2D image edits. The text-guided editing operates on the 3D scene model, which then consistently projects to all views, providing both flexibility in editing operations and accuracy through the structured 3D representation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

By moving the editing operation from 2D image space to 3D scene space, the patent gains additional degrees of freedom for controllable editing. The 3D scene representation provides semantic structure that enables more precise and controllable edits while maintaining consistency across views.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If 3D scene representations are made accessible to non-technical users, then 3D editing becomes more widely usable, but the complexity of maintaining consistency across views increases

Engineering Contradiction:
Improveuser accessibilityVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs automatic consistency maintenance across views through the 3D scene model without requiring user intervention. The editing diffusion model and view rendering automatically handle the complex task of ensuring consistency across multiple views, making the system easy to use while managing the underlying complexity internally.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The 3D scene representation (NeRF) serves as an intermediary that automatically manages the complexity of cross-view consistency. Users interact with the system through simple text constraints or reference images, while the 3D scene model handles the complex coordination of edits across all views in the background.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250349079A1Controllable 3D scene editing via reprojective diffusion constraints
Publication Date: 2025.11.13 SAMSUNG ELECTRONICS CO LTD
  • US20250349079A1 patent drawing
  • US20250349079A1 patent drawing
  • US20250349079A1 patent drawing

AI summary

A method of editing a three-dimensional (3D) image, may include: acquiring a 3D image based on a plurality of two-dimensional (2D) images; receiving an input for editing the 3D image; editing a first 2D image among the plurality of 2D images based on the input, to generate an edited first 2D image; generating a synthetic 2D image from a viewpoint of a second 2D image of the plurality of 2D images, by projecting pixels of the edited first 2D image to locations corresponding to the viewpoint of the second 2D image; editing the second 2D image based on the input and the synthetic 2D image, to generate an edited second 2D image; and generating an edited 3D image based on the edited first 2D image and the edited second 2D image.