3D Scene Environment Management for Seamless AR VR XR Switching

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Solution Overview

Problem

Current XR technologies lack a unified mechanism for managing real and virtual environmental information, limiting applications to single environments and hindering seamless interaction and information distribution between users, applications, and scenes.

Innovation Solution

An environment management method that defines a unified format for environmental information, including scene, user, and application data, enabling seamless switching between AR, VR, and XR environments, and allowing interactions between users, applications, and scenes while ensuring privacy and security.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If separate management mechanisms are used for real and virtual environmental information, then each mechanism can be optimized for its specific environment, but unified management and interaction between different environments cannot be achieved

Engineering Contradiction:
Improveenvironmental information management adaptabilityVSAvoidmanagement mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges separate management mechanisms for real and virtual environmental information into a unified environment management system. The system uses a standardized environmental information structure that can represent both real-world sensors data and virtual scene data uniformly, enabling centralized management and interaction across AR, VR, and MR environments without requiring separate handling mechanisms.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The environmental information management system is designed with universal capabilities to handle multiple types of environments (real, virtual, mixed) and multiple functions (acquisition, management, distribution, interaction) through a single unified framework. The standardized information structure and management interface allow the same system to serve diverse XR environments without specialization.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If applications are designed for single environments only, then development complexity is reduced, but seamless switching between AR, VR and XR environments cannot be achieved

Engineering Contradiction:
Improveapplication development easeVSAvoidenvironment switching capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent enables applications to be environment-agnostic by providing a unified environmental information interface that works across AR, VR, and MR contexts. Applications interact with environmental information through standardized APIs that abstract away the underlying environment type, allowing the same application to function seamlessly in any XR environment without requiring environment-specific versions or complex switching logic.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If unified format definition is performed on environmental information, then seamless switching between environments is enabled, but information processing complexity increases

Engineering Contradiction:
Improveenvironment switching capabilityVSAvoidinformation processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies parameter changes by transforming diverse environmental information from different sources (real sensors, virtual scenes) into a unified format with standardized parameters and structure. This format transformation enables consistent processing and seamless environment switching while the system manages the processing complexity through automated conversion and standardized data representation.

Inventive Principle:
Principle #35Parameter changes

4Adaptability or versatility

If environmental information is distributed to multiple applications, then interaction between applications and scenes is enabled, but information security and privacy protection become more difficult

Engineering Contradiction:
Improveapplication-scene interaction capabilityVSAvoidinformation security
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces an environment management system as an intermediary between environmental information sources and multiple applications. This intermediary layer controls information distribution, manages permissions, and protects privacy by filtering and regulating what information is shared with which applications, thereby enabling broad interaction while maintaining security and confidentiality.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentEP4722866A1Environment management method for three-dimensional scene
Publication Date: 2026.04.08 BEIJING IRISVIEW TECHNOLOGY CO LTD
  • EP4722866A1 patent drawingFigure 1~2
  • EP4722866A1 patent drawingFigure 3~4
  • EP4722866A1 patent drawingFigure 5~7

AI summary

Provided in the present invention is an environment management method for a three-dimensional scene. The method comprises: acquiring environmental information of a scene, wherein the environmental information comprises information of the scene, a user and an application; performing unified format definition on the environmental information; and performing unified distribution management on the environmental information which has been subjected to format definition. The present invention can achieve seamless switching between AR, VR and XR by means of performing unified distribution management on environmental information, and provides the possibility for an application to interact with a scene environment, the other applications and even other users, thereby improving the experience of a user in virtual, real or mixed scenes.