3D Virtual Shopping Platform for Avatar-Based Social Commerce
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Conventional e-commerce systems lack immersive, interactive shopping experiences that integrate real-time merchandise data, user-specific visual customization, and multi-user participation, limiting the simulation of in-person browsing and social interaction.
Innovation Solution
A virtual shopping system that generates immersive, interactive shopping environments with user-specific visual customization and multi-user participation, integrating real-time merchandise data, allowing users to create customized avatars, select and visualize merchandise, and facilitate real-time purchase transactions within a shared virtual space.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional e-commerce systems use standard 2D user interfaces, then system complexity is kept low, but immersive shopping experience and social interaction are limited
Solution Approach 1:
The patent transitions from traditional 2D e-commerce interfaces to a 3D virtual environment where users can browse merchandise and interact with avatars. This dimensional expansion creates immersive shopping experiences by allowing users to navigate virtual store spaces, view products from multiple angles, and engage in social interactions, thereby resolving the contradiction between simplicity and immersion.
Solution Approach 2:
The patent introduces avatars as intermediary representations of users in the virtual environment. These avatars enable social interaction and personalized shopping experiences by mediating between the user and the virtual marketplace, allowing users to engage with each other and with merchandise in a more natural, human-like manner while maintaining system manageability.
2Adaptability or versatility
If conventional e-commerce systems provide limited customization features, then ease of operation is maintained, but user-specific visual customization and personalization are insufficient
Solution Approach 1:
The patent implements preliminary action by allowing users to create and customize their avatars before entering the virtual shopping environment. Users can configure appearance, clothing, and other visual attributes in advance, which then persist throughout their shopping experience. This pre-customization approach provides extensive personalization options while maintaining ease of operation during the actual shopping process.
3Adaptability or versatility
If conventional e-commerce systems operate without multi-user simulations, then device complexity is reduced, but social interaction and collaborative shopping are limited
Solution Approach 1:
The patent applies universality by designing the virtual environment to support multiple users simultaneously with identical functional capabilities. Each user can create an avatar, browse merchandise, add items to cart, and interact with others. This multi-functional design enables rich social interaction and collaborative shopping experiences while maintaining consistent ease of use across all user sessions.
Data Source
AI summary
A virtual shopping system and method are disclosed that enable users to interact with a three-dimensional virtual shopping environment populated with merchandise from multiple online stores. The system includes a store manager configured to retrieve merchandise information, an environment generator that renders a virtual environment based on user preferences, a cart manager that allows users to select merchandise and associate items with their source stores, and an avatar generator that displays selected items on a customizable avatar representing the user. The system allows for real-time item visualization, multi-user interaction, and the transmission of purchase orders directly to the appropriate online stores.


