3D Sound Rendering Rules for Selective Audio Cue Amplification
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Solution Overview
Problem
Current software applications with 3D sound capabilities do not allow users to effectively customize their audio experience, particularly in competitive environments like first-person shooter games, where critical audio cues such as enemy movements are often masked by volume limitations or arbitrary sound generation rules.
Innovation Solution
Modifying the Sound Generation Layer (SGL) at the sound driver or hardware level to allow users to adjust internal rules for sound rendering, amplify soft sounds, and selectively enhance specific frequencies or sounds, accompanied by a graphical user interface for easy customization.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If users adjust volume controls to hear softer sounds more clearly, then the audibility of distant sounds is improved, but the volume of loud sounds is also increased which may cause distortion or discomfort
Solution Approach 1:
The patent applies local quality by enabling selective amplification of specific sound categories (e.g., footsteps, gunfire, ambient noises) rather than uniformly amplifying all sounds. Users can locally adjust the volume of distant sounds while keeping loud sounds at appropriate levels, avoiding distortion and discomfort.
Solution Approach 2:
The sound processing system segments audio cues into distinct categories based on sound characteristics, type, and environment-based parameters. This segmentation allows independent volume adjustment for each category, enabling users to enhance distant sounds without affecting the volume of already-loud sounds.
2Measurement precision
If users use equalizer controls to amplify specific frequencies, then the clarity of certain sound types is improved, but the overall audio experience lacks customization and precision
Solution Approach 1:
The system provides dynamic customization where users can adjust volume parameters for different sound categories in real-time based on their preferences and gaming situation. The interface adapts to user needs by allowing flexible modification of sound rendering rules without requiring technical knowledge of audio processing.
Solution Approach 2:
The patent introduces an intermediary interface layer between the sound generation layer and the user. This interface provides user-friendly controls that translate user preferences into specific sound processing adjustments, enabling precise customization without requiring users to understand underlying audio algorithms.
3Productivity
If the Sound Generation Layer uses fixed internal rules for sound rendering, then system performance is maintained, but user customization and adaptability are limited
Solution Approach 1:
The sound rendering system is segmented into base processing rules and user-defined modifier rules. The base rules maintain optimal system performance by handling standard sound rendering efficiently, while user modifiers provide customization without impacting the core performance pathways.
Solution Approach 2:
The system allows users to modify specific parameters of sound rendering (such as volume thresholds, amplification factors, and frequency ranges) without changing the fundamental processing architecture. This enables customization while preserving system performance by operating within the existing hardware and software framework.
Data Source
AI summary
A system and method are disclosed for providing improved 3D sound experience to a user. The sound generation layer is customizable to allow the user and/or application provider to modify the internal rules the sound generation layer uses to render sounds, to amplify sounds that fall below a pre-set or user-set volume level, and to specifically amplify/soften certain sounds (such as game specific sounds like gunfire or footsteps), or specific frequencies of sounds. A graphical user interface can communicates with the sound generation layer to handle any or all the above, so that a lay user can easily adjust these settings without having to understand the underlying algorithms.