3D Spatial Identifier for Virtual Object Positioning in Game UI

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Solution Overview

Problem

Existing 2D graphical user interfaces in games fail to accurately and comprehensively indicate the spatial position of target virtual objects in 3D game scenes, leading to difficulties for players in responding promptly to game events.

Innovation Solution

An information processing method and apparatus that determines the first orientation information of target virtual objects in a 3D game scene and displays a graphical identifier around a virtual character, using sub-identifiers to visually represent the spatial position of these objects, providing a stereoscopic perspective effect to enhance player understanding.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If 2D prompt icons are displayed at different display positions, then the player can be reminded of other game characters or NPCs, but the spatial position indication is not accurate or comprehensive enough in 3D game scenes

Engineering Contradiction:
Improvespatial position indication accuracyVSAvoidspatial position information completeness
Core Design Contradiction:
Measurement precisionVSLoss of information

Solution Approach 1:

The patent transitions from traditional 2D prompt icons to a 3D spatial identifier system that includes height information. The identifier comprises horizontal plane position and height components, creating a three-dimensional representation that accurately reflects the spatial relationships in the game scene, thereby resolving the limitation of 2D icons in conveying comprehensive spatial position information

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11975262B2Information processing method and apparatus, electronic device, and storage medium
Publication Date: 2024.05.07 NETEASE (HANGZHOU) NETWORK CO LTD
  • US11975262B2 patent drawing
  • US11975262B2 patent drawing
  • US11975262B2 patent drawing

AI summary

An information processing method is provided. The method is applied to a touch terminal capable of presenting a graphical user interface. The graphical user interface includes a virtual character and at least part of a game scene. The method includes: determining first orientation information of at least one target virtual object that satisfies a prompt trigger event in the game scene; determining a sub-identifier corresponding to the first orientation information in a first graphical identifier, wherein the first graphical identifier is set around the virtual character; and displaying the prompt trigger event graphically on the graphical user interface through the sub-identifier. A processing apparatus, an electronic device and a storage medium are also disclosed.