3D Spatial Map Editing in Bird's Eye View for Remote AR

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Solution Overview

Problem

Existing augmented reality (AR) technologies face challenges in efficiently creating and editing three-dimensional (3D) spatial maps of physical environments, requiring users to be physically present, which limits the ability to identify gaps in mesh data and makes digital content placement and interaction less efficient, often necessitating travel to different locations.

Innovation Solution

A spatial computing scheme that allows for the creation and interaction with 3D spatial maps across platforms and ecosystems, enabling users to access, manipulate, and display 3D spatial maps in a Bird's Eye View orientation, regardless of their physical location, using simultaneous localization and mapping (SLAM) data captured by devices with LIDAR or camera functionality, and facilitating cross-device and cross-platform compatibility through executable code and APIs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If users are required to be physically present in the environment to create and edit 3D spatial maps, then the accuracy of mesh data can be verified in real-time, but the time and effort required for map creation and editing increases significantly due to the need to travel to different locations

Engineering Contradiction:
Improvemesh data accuracyVSAvoidtime for map creation and editing
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system creates a digital copy (3D spatial map) of the physical environment that can be manipulated remotely. Users can interact with this digital replica from any location, eliminating the need to physically travel to the environment while still being able to verify and edit mesh data accuracy through the Bird's Eye View interface.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The 3D spatial map serves as an intermediary between the user and the physical environment. Instead of directly interacting with the physical space, users manipulate the digital representation, which then translates back to the physical environment, reducing time loss while maintaining measurement precision.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If users must travel to different physical locations to interact with 3D spatial maps, then real-time verification of the environment is possible, but the efficiency of digital content placement and interaction decreases

Engineering Contradiction:
Improvereal-time environment verificationVSAvoidefficiency of digital content placement
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system introduces a new dimension of interaction by displaying the 3D spatial map in a Bird's Eye View orientation. This top-down perspective allows users to see the entire environment layout at once, enabling efficient digital content placement without physically moving through the space, while still maintaining reliability through accurate spatial representation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

By creating and manipulating a digital copy of the environment, users can place and interact with digital content efficiently in the virtual space, which then maps to the physical environment. This eliminates the need to travel to different locations while maintaining the ability to verify environmental accuracy.

Inventive Principle:
Principle #26Copying

3Ease of manufacture

If 3D spatial maps are created using traditional AR viewfinder methods, then digital content can be placed in the physical environment, but the ability to identify gaps in mesh data and edit maps remotely is limited

Engineering Contradiction:
Improvedigital content placement capabilityVSAvoidremote map editing capability
Core Design Contradiction:
Ease of manufactureVSEase of operation

Solution Approach 1:

The Bird's Eye View provides a top-down dimensional perspective that makes it easy to identify gaps in mesh data and plan digital content placement. This view allows users to see the complete spatial layout at once, making map editing intuitive and accessible remotely, while still enabling digital content placement in the physical environment through the AR interface.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system provides multiple viewing and interaction modes: Bird's Eye View for remote map editing and gap identification, and AR viewfinder mode for digital content placement. This multi-functionality allows the same 3D spatial map to serve both remote editing purposes and on-site content placement, improving ease of operation across different user needs.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20220222902A1Remote Spatial Map Manipulation
Publication Date: 2022.07.14 ARKH INC
  • US20220222902A1 patent drawing
  • US20220222902A1 patent drawing
  • US20220222902A1 patent drawing

AI summary

In some examples, an apparatus includes a memory storing computer executable instructions for implementing a spatially aware computing scheme and a processor coupled to the memory and configured to execute the executable instructions. Executing the executable instructions causes the processor to access a three-dimensional (3D) spatial map that comprises a plurality of meshes to form a 3D digital representation of a physical environment, display the 3D spatial map in a Bird's Eye View orientation, and receive a manipulation to the 3D spatial map while displaying the 3D spatial map in the Bird's Eye View orientation.