3D Spawn Point Selection via Lens Transition in Virtual Battle Scenes
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Solution Overview
Problem
Existing battle games provide a simplified planar diagram for selecting spawn points, which lacks immersive experience as players cannot directly view the environment around the spawn point, leading to complex operations and high resource consumption.
Innovation Solution
Display a first local scene of a 3D virtual scene under a close-shot lens view, gradually elevate the lens view to a wide-shot view to reveal spawn points, and seamlessly switch to a wide-shot lens view for spawn point selection within the 3D virtual scene, eliminating the need for a simplified planar diagram.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a simplified planar diagram is provided for spawn point selection, then the operation complexity is reduced, but the immersive game experience deteriorates as players cannot directly view the environment around the spawn point
Solution Approach 1:
The patent transitions from a 2D planar diagram to a 3D virtual scene for spawn point selection. By rendering the virtual scene in three dimensions with adjustable lens views (from close-shot to wide-shot), players can directly observe the environmental context around spawn points while maintaining intuitive interaction. This dimensional upgrade preserves immersive experience without significantly increasing operational complexity.
2Device complexity
If a simplified planar diagram is provided for spawn point selection, then the device complexity is reduced, but the processing resource consumption increases due to additional configuration and storage requirements
Solution Approach 1:
The patent merges the spawn point selection function with the existing 3D virtual scene rendering system. Instead of maintaining a separate 2D planar diagram with its own configuration and storage requirements, the selection interface is integrated directly into the 3D scene. This consolidation eliminates redundant data structures and reduces processing overhead while providing richer visual information.
3Loss of information
If a simplified planar diagram is provided for spawn point selection, then the information display is simplified, but the user experience deteriorates due to switching back and forth between diagrams and 3D scenes
Solution Approach 1:
The 3D virtual scene serves multiple functions simultaneously: it acts as both the game environment and the spawn point selection interface. By implementing lens view adjustments that allow players to switch between close-shot (for detailed environmental observation) and wide-shot (for overview of multiple spawn points) perspectives within the same 3D space, the system eliminates the need for separate 2D diagrams and switching operations, thereby improving user experience while maintaining clear information display.
Data Source
AI summary
A virtual scene display method performed by a computer device includes: displaying a first local scene at a spawn point selection stage of a virtual battle, wherein the first local scene including a target virtual object is a local scene picture of a three-dimensional (3D) virtual scene under a first close-shot lens view; generating and displaying a plurality of scene pictures of the 3D virtual scene sequentially during a gradual elevation of a lens view from the first close-shot lens view to a wide-shot lens view; displaying a second local scene including a plurality of spawn points when the lens view changes to the wide-shot lens view, wherein the second local scene including a plurality of spawn points is a local scene picture of the 3D virtual scene under the wide-shot lens view; and selecting a target spawn point from the plurality of spawn points for the target virtual object.


