3D Stereoscopic Virtual Object Property Alteration

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Solution Overview

Problem

Conventional 3D stereoscopic display systems are limited in their ability to dynamically alter properties of virtual objects based on their position in a 3D scene, as they rely on consistent properties and perceived interactions with the tangible environment, restricting visualization and interaction.

Innovation Solution

A method and system that determine the position of a virtual object along a perpendicular axis relative to the display by analyzing differences between left and right eye images, allowing for property alteration without considering perceived overlap with the tangible environment, using a processor and memory to implement this functionality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a conventional 3D stereoscopic display system maintains consistent properties of virtual objects, then the system ensures stability and predictability of object behavior, but the system limits visualization and interaction capabilities by preventing dynamic property changes based on position

Engineering Contradiction:
Improveproperty alteration capabilityVSAvoidproperty consistency
Core Design Contradiction:
Adaptability or versatilityVSStability of the object's composition

Solution Approach 1:

The system dynamically alters properties of virtual objects based on their position along the perpendicular axis relative to the display. Properties such as color, size, or other characteristics can change as the object moves through different depth positions, enabling adaptive visualization without requiring perceived interaction with the tangible environment.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention applies property alterations to specific portions of virtual objects based on their local position in the 3D scene. Different portions of an object can have different properties depending on their depth position, allowing for localized property changes that enhance visualization while maintaining overall object coherence.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If a conventional 3D system causes virtual objects to interact with perceived real structures, then the system creates immersive environmental interaction, but the system restricts property changes by requiring reference to perceived overlap with the tangible environment

Engineering Contradiction:
Improveproperty alteration freedomVSAvoidenvironmental perception requirement
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The invention extracts the property determination logic from dependence on perceived environmental overlap. Instead of requiring the system to detect and respond to virtual objects interacting with real-world structures, the system directly determines properties based on the object's position along the perpendicular axis, simplifying the system while increasing property alteration freedom.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The position along the perpendicular axis serves as an intermediary parameter that directly controls property alterations without requiring intermediate detection of environmental overlap. This intermediary approach decouples property changes from complex environmental perception while maintaining spatial relationship-based control.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS9381431B2Property alteration of a three dimensional stereoscopic system
Publication Date: 2016.07.05 AUTODESK INC
  • US9381431B2 patent drawing
  • US9381431B2 patent drawing
  • US9381431B2 patent drawing

AI summary

A system and method for altering a property associated with a three dimensional stereoscopic system that has a display are disclosed. The method includes determining that a portion of a virtual object in a three dimensional image generated by the display resides at a predetermined position along a first axis relative to the display based on a difference between a left eye image of the portion of the virtual object and a right eye image of the portion of the virtual object. The first axis is perpendicular to a plane of the display. The method further includes altering a property associated with the portion of the virtual object based on the predetermined position without referring to any perceived overlap between the virtual object and the tangible environment.