3D Symbol Array Gaming System with Dynamic Expansion

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Solution Overview

Problem

Conventional gaming systems rely on two-dimensional arrays, which limit player engagement and offer fewer options for pay lines, leading to a need for alternative formats to enhance player enjoyment.

Innovation Solution

A gaming system that displays symbols in a three-dimensional array, expanding the display positions in response to a triggering criterion, and awards game credits based on winning outcomes in the expanded three-dimensional array, allowing for more complex pay line configurations and increased player interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a two-dimensional array of symbols is used in conventional gaming systems, then the system structure remains simple and easy to operate, but player engagement and pay line options are limited

Engineering Contradiction:
Improvepay line optionsVSAvoiddisplay structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dimensionality change by transitioning from a traditional two-dimensional symbol array to a three-dimensional array of symbols. This allows pay lines to extend through multiple layers (e.g., front, middle, back layers), creating numerous possible pay line configurations including horizontal, vertical, diagonal, and depth-based combinations. The triggering criterion activates this 3D expansion, enabling players to wager on and win along multiple dimensional axes simultaneously, thereby dramatically increasing pay line options without requiring a permanently complex display structure.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If the display positions are expanded to a three-dimensional array, then player engagement and pay line options increase, but the system complexity increases

Engineering Contradiction:
Improvegame play complexityVSAvoiddisplay positions
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamics by making the display structure adaptive rather than static. The array of display positions dynamically transforms between two-dimensional and three-dimensional configurations based on the triggering criterion. During base gameplay, the display maintains a simple 2D layout for ease of operation. When the triggering criterion is satisfied (e.g., specific symbol combination or game stage), the display expands to 3D, providing enhanced gameplay complexity and multiple pay line options. This dynamic transformation allows the system to offer high versatility when needed while maintaining operational simplicity during normal play.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If multiple pay lines are configured in a three-dimensional array, then player enjoyment is enhanced, but the difficulty of detecting and measuring winning outcomes increases

Engineering Contradiction:
Improveplayer engagementVSAvoidwinning outcomes
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent applies segmentation by dividing the three-dimensional symbol array into distinct layers (e.g., front layer, middle layer, back layer) and defining pay lines within specific layers or across layer combinations. This segmentation allows the system to manage complexity by organizing winning outcomes into discrete, detectable units. The game controller can evaluate pay line outcomes layer-by-layer or by predefined combinations, making the detection and measurement process systematic rather than overwhelming, despite the large number of possible pay line configurations.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11922758B2Gaming system and a method of gaming
Publication Date: 2024.03.05 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US11922758B2 patent drawing
  • US11922758B2 patent drawing
  • US11922758B2 patent drawing

AI summary

A method of gaming comprising: generating a game outcome by selecting a plurality of symbols, and displaying the selected symbols on a display at respective ones of a plurality of display positions arranged in a three-dimensional array; and determining whether the game outcome includes one or more winning outcomes. The method may include expanding the size of the three-dimensional array in response to occurrence of at least one trigger condition. The method may also include migrating symbols from one position to another within the three-dimensional array prior to determining whether the game outcome includes any winning outcomes.