Text-Guided 3D Texture Generation With Multi-View Consistency
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing methods for generating 3D textures suffer from inconsistencies and artifacts when combining 2D textures from different views of a 3D model, leading to issues like over-saturation and noticeable seams.
Innovation Solution
A method and system that utilize a pre-trained 2D image generation diffusion model to progressively generate a 3D texture directly, using attention-guided sampling and multi-conditioned classifier-free guidance to ensure consistency across views, refining noise estimation at each step to produce a high-quality, view-consistent texture map.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If existing methods combine 2D textures from different views to generate 3D textures, then the 3D texture can be created from multiple perspectives, but inconsistencies and artifacts (over-saturation, visible seams) occur in the generated texture
Solution Approach 1:
The patent introduces an intermediary consistency verification and adjustment mechanism that mediates between different 2D view textures. The system processes textures from multiple views through a unified framework that verifies and adjusts consistency across views, preventing artifacts and seams while maintaining the ability to generate textures from multiple perspectives.
Solution Approach 2:
The patent implements a feedback mechanism where the generated 3D texture is continuously verified against consistency criteria across different views. The system provides feedback loops that detect and correct inconsistencies, over-saturation, and seam artifacts by adjusting the texture generation process based on multi-view validation results.
2Productivity
If traditional 3D texture generation methods are used, then the process is simpler and faster, but the generated textures contain artifacts and lack realism
Solution Approach 1:
The patent performs preliminary consistency verification and artifact detection during the texture generation process itself, rather than as a separate post-processing step. By embedding consistency checks and correction mechanisms within the generation workflow, the system maintains high productivity while ensuring texture quality and realism are achieved during generation.
3Shape
If existing approaches focus on geometric components of 3D assets, then the 3D structure is well-defined, but the texture components receive less attention and quality
Solution Approach 1:
The patent merges the treatment of geometric components and texture components into a unified 3D asset generation framework. The system processes both geometry and texture together, ensuring that texture quality receives the same level of attention and precision as geometric structure, while maintaining their respective qualities through integrated processing.
Data Source
AI summary
System, method, and computer readable medium for generating a 3D texture for a 3D object are disclosed. A 3D mesh and a text prompt for a desired texture are obtained. A sequence of texture sampling steps is performed, where each given texture sampling step includes iterating over a plurality of 2D views of the 3D mesh to generate an intermediate texture map. For a given iteration, a given 2D view and the text prompt are processed using a pre-trained 2D image generation diffusion model to fill in a portion of an intermediate texture map based on the given 2D view. A noise estimation generated by the diffusion model is refined, adding the intermediate texture map as guidance, to generate a latent variable to be inputted to a subsequent texture sampling step, enabling generation of a 3D texture, based on a text prompt, with fewer artifacts.


