3D UAV Flight Path Planning in Virtual Reality Environments

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Solution Overview

Problem

Traditional methods for planning UAV flight paths are inadequate as they fail to account for the third dimension, leading to inaccuracies and difficulty in controlling UAVs in complex environments, requiring improved methods for generating and verifying three-dimensional flight paths.

Innovation Solution

A system and method that utilize virtual reality to generate, analyze, and verify 3D flight paths for UAVs by receiving 3D information and action items, allowing operators to create and adjust paths intuitively, ensuring precise control and navigation around obstacles.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional 2D map-based flight path planning is used, then the operation interface is simple, but the flight path accuracy is poor because it fails to account for the third dimension (height) of obstacles

Engineering Contradiction:
Improveflight path accuracyVSAvoidpath planning complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D map-based flight path planning to a full 3D environment model that incorporates height information of obstacles such as buildings and structures. This dimensional expansion enables accurate 3D flight path generation that accounts for vertical obstacles, directly resolving the contradiction between flight path accuracy and planning complexity by providing comprehensive spatial awareness.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system creates a virtual reality copy of the real-world environment including accurate 3D models of obstacles and terrain. This virtual replica allows operators to plan and verify flight paths in a risk-free digital environment before actual UAV execution, improving accuracy without proportionally increasing operational complexity.

Inventive Principle:
Principle #26Copying

2Ease of operation

If traditional 2D flight path planning is used, then the learning curve is long and operator familiarity takes significant practice, but the interface simplicity is maintained

Engineering Contradiction:
Improveoperator ease of useVSAvoidtraining time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The virtual reality environment provides an intuitive visual replica of the real world that operators can interact with naturally. This immersive 3D interface reduces training time by allowing operators to mentally rehearse and plan flights in a realistic setting before actual operation, eliminating the need for extensive practice with abstract 2D interfaces.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system enables operators to perform preliminary flight path planning and verification in the virtual environment before actual UAV execution. This advance preparation in an intuitive 3D space reduces the time needed to become proficient, as operators can visualize and adjust paths without the pressure of real-world consequences.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If 3D flight path generation is implemented, then the flight path accuracy improves, but the system complexity increases

Engineering Contradiction:
Improveflight path reliabilityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system generates a detailed virtual reality copy of the environment with accurate 3D obstacle models. This virtual replica serves as a reliable digital twin that enables precise flight path planning and verification, improving reliability by allowing multiple simulations and adjustments without increasing physical system complexity.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system performs preliminary flight path generation, validation, and optimization in the virtual environment before actual UAV execution. This advance planning in a controlled digital space improves flight path reliability by identifying and resolving potential issues beforehand, while keeping the actual UAV system relatively simple.

Inventive Principle:
Principle #10Preliminary action

4Ease of operation

If virtual reality device is used for flight path verification, then the intuitive understanding improves, but the equipment requirement increases

Engineering Contradiction:
Improveverification intuitivenessVSAvoidequipment requirement
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system creates a comprehensive virtual reality copy of the real-world environment that can be viewed and interacted with through VR headsets. This immersive digital replica provides intuitive first-person perspective verification of flight paths, allowing operators to experience the flight from the UAV's viewpoint and make accurate adjustments.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The virtual reality environment serves as an intermediary between the operator and the physical UAV. This digital mediation layer provides intuitive verification capabilities by rendering the flight path in an immersive 3D space, reducing the need for complex direct control interfaces while improving verification intuitiveness.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11295621B2Methods and associated systems for managing 3D flight paths
Publication Date: 2022.04.05 SZ DJI TECH CO LTD
  • US11295621B2 patent drawing
  • US11295621B2 patent drawing
  • US11295621B2 patent drawing

AI summary

Methods and associated systems and apparatus for generating a three-dimensional (3D) flight path for a moveable platform such as an unmanned aerial vehicle (UAV) are disclosed herein. The method includes receiving a set of 3D information associated with a virtual reality environment and receiving a plurality of virtual locations in the virtual reality environment. For individual virtual locations, the system receives a corresponding action item. The system then generates a 3D path based on at least one of the set of 3D information, the plurality of virtual locations, and the plurality of action items. The system then generates a set of images associated with the 3D path and then visually presents the same to an operator via a virtual reality device. The system enables the operator to adjust the 3D path via the virtual reality device.