3D System UI Placement Using Torso and Head Pose
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Solution Overview
Problem
Existing methods for interacting with system user interfaces in augmented and virtual reality environments are cumbersome, inefficient, and place a significant cognitive burden on users, often requiring extensive input and providing insufficient feedback, leading to energy waste, particularly in battery-operated devices.
Innovation Solution
The implementation of attention-based methods using hand and body orientation, gaze tracking, and gesture recognition to invoke and interact with user interfaces, reducing the need for explicit inputs and enhancing feedback, thereby streamlining interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional input methods are used to interact with system user interfaces in augmented/virtual reality environments, then the system can process user inputs, but the interaction becomes cumbersome and creates significant cognitive burden on users
Solution Approach 1:
The patent replaces traditional mechanical input devices (controllers, joysticks, keyboards) with direct body movement tracking and gesture recognition systems. The system captures natural human movements through sensors and cameras, translating them directly into interface interactions without requiring users to learn complex control schemes, thereby reducing cognitive burden while maintaining system functionality
Solution Approach 2:
The system enables users to interact with interfaces using their natural body movements and gestures without requiring external controllers or complex input mechanisms. The interface adapts to user actions automatically, allowing users to navigate and manipulate virtual elements through intuitive physical movements, making the system serve the user's natural behavior rather than requiring the user to adapt to the system
2Loss of time
If extensive input methods are required to invoke system user interfaces, then the system can ensure precise user intent, but the interaction takes longer than necessary and wastes energy
Solution Approach 1:
The system continuously tracks user body movements, hand gestures, and gaze direction in real-time, maintaining readiness to interpret and respond to interactions without requiring explicit activation commands. This preliminary tracking allows the system to detect and respond to user intentions as they naturally occur, eliminating delays associated with traditional input sequences while reducing energy consumption by processing only relevant movement data
Solution Approach 2:
The patent implements streamlined interaction pathways that allow users to perform common tasks with minimal input gestures. By recognizing patterns in natural body movements and predicting user intent, the system enables users to skip intermediate steps and directly accomplish tasks, significantly reducing interaction time and the energy required to process extended input sequences
3Adaptability or versatility
If traditional user interface methods are used in three-dimensional environments, then the system can maintain compatibility with conventional interfaces, but the interaction lacks intuitiveness and requires significant user input
Solution Approach 1:
The patent extends traditional two-dimensional interface concepts into three-dimensional space, allowing users to interact with virtual interfaces using natural hand gestures and body movements in volumetric space. This spatial extension maintains compatibility with conventional interface logic while adding intuitive 3D interaction capabilities, enabling users to manipulate interface elements as if they were physical objects in the environment
Solution Approach 2:
The system implements a unified interaction framework that supports multiple input modalities including body movements, hand gestures, gaze tracking, and voice commands within a single interface paradigm. This multi-functional approach allows the system to adapt to different user preferences and task requirements while maintaining consistent interaction principles, enhancing both versatility and intuitiveness without requiring separate control systems for each input type
Data Source
AI summary
While a view of an environment is visible, a computer system detects an input corresponding to a request to display a system user interface, and in response: in accordance with a determination that the input corresponding to the request to display a system user interface is detected while respective criteria are met, the computer system displays the system user interface in the environment at a first location that is based on a pose of a respective portion of a torso of a user; and in accordance with a determination that the input corresponding to the request to display a system user interface is detected while the respective criteria are not met, the computer system displays the system user interface in the environment at a second location that is based on a pose of a respective portion of a head of the user.


