3D User Avatars for Low-Input Spatial Communication Sessions

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing methods for interacting with virtual and augmented reality environments are cumbersome, inefficient, and place a significant cognitive burden on users, often requiring multiple inputs and providing insufficient feedback, leading to errors and energy wastage, particularly in battery-operated devices.

Innovation Solution

The system employs improved user interfaces that reduce the number and complexity of user inputs by providing intuitive feedback, allowing for efficient interaction through eye-tracking, hand-tracking, and gesture recognition, and dynamically adjusting virtual representations in three-dimensional environments based on user participation and system conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional user interfaces are used for virtual and augmented reality environments, then users can access basic functionality, but the interaction becomes cumbersome and requires multiple inputs creating cognitive burden

Engineering Contradiction:
Improveuser interaction efficiencyVSAvoidinput complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system provides visual feedback by displaying virtual representations of users in a three-dimensional environment, showing users the immediate effect of their inputs and reducing the cognitive burden by making system responses transparent and predictable

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system automatically adjusts virtual representations based on detected user participation levels without requiring explicit user commands, allowing the interface to adapt itself to user needs and reducing the number of required inputs

Inventive Principle:
Principle #25Self-service

2Productivity

If multiple inputs are required to achieve desired outcomes in virtual environments, then system control precision is improved, but interaction time and energy consumption increase

Engineering Contradiction:
Improveinteraction speedVSAvoidbattery energy consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system pre-configures virtual representations and their behaviors before user interaction occurs, so that when users do interact, the system can respond immediately without requiring multiple sequential inputs, thereby reducing both interaction time and energy consumption

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts the number and type of inputs required based on the current virtual environment state and user participation level, reducing input requirements when possible while maintaining control precision when needed

Inventive Principle:
Principle #15Dynamics

3Reliability

If virtual representations are displayed in three-dimensional environments, then user immersion and feedback are improved, but system complexity and processing requirements increase

Engineering Contradiction:
Improvefeedback accuracyVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system creates simplified virtual copies or representations of users in the three-dimensional environment rather than requiring complex real-time rendering of every detail, maintaining feedback accuracy while reducing processing requirements through appropriate level of detail

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20260023457A1Devices, methods, and graphical user interfaces for displaying virtual representations of users of a communication session
Publication Date: 2026.01.22 APPLE INC
  • US20260023457A1 patent drawing
  • US20260023457A1 patent drawing
  • US20260023457A1 patent drawing

AI summary

In some embodiments, a computer system moves one or more virtual representations in a three-dimensional environment in response to changes of participation of one or more users in a communication session. In some embodiments, a computer system updates a spatial setting status of one or more representations of one or more users in a three-dimensional environment. In some embodiments, a first computer system displays a representation of the user of the first computer system in a three-dimensional environment while in a communication session. In some embodiments, a computer system displays a representation of a second user within a three-dimensional environment during a communication session with a second computer system of the second user.