3D User Interface Head Orientation Navigation
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Solution Overview
Problem
Conventional two-dimensional user interfaces are inadequate for three-dimensional virtual reality computing environments, as users struggle to intuitively interact with new technologies that differ significantly from their familiar two-dimensional experiences.
Innovation Solution
A three-dimensional user interface system that allows users to navigate and interact with virtual environments using head orientation and gesture inputs, enabling windows to be placed anywhere within a 360-degree space, with features like eye tracking and wearable devices for intuitive navigation and manipulation of application windows.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a two-dimensional user interface is used in a three-dimensional virtual reality environment, then the interface is familiar to users from traditional computing, but the interface becomes inadequate for intuitive interaction with three-dimensional virtual environments
Solution Approach 1:
The patent transitions from traditional two-dimensional user interfaces to a three-dimensional user interface where windows and application elements are positioned in three-dimensional space. Users can navigate this space using head orientation and gesture inputs, allowing windows to be placed anywhere within a 360-degree virtual environment rather than constrained to a flat screen layout.
2Ease of operation
If head orientation and gesture inputs are implemented for navigation, then intuitive interaction is improved, but device complexity increases
Solution Approach 1:
The system utilizes the user's own body movements and gestures as input mechanisms. Head orientation naturally directs the view in the virtual environment, and hand gestures directly manipulate windows and interface elements. This self-service approach leverages the user's existing motor skills rather than requiring learning specialized control schemes, reducing the effective complexity from the user's perspective.
3Adaptability or versatility
If windows are placed anywhere in three-dimensional space, then user experience and immersion are enhanced, but navigation and manipulation difficulty increases
Solution Approach 1:
The system provides continuous visual feedback as users navigate the three-dimensional space. Head orientation immediately updates the view direction, and gesture inputs provide real-time manipulation feedback for window positioning and resizing. This immediate feedback loop helps users understand their spatial orientation and the effects of their actions, reducing navigation difficulty despite the increased freedom of window placement.
Data Source
AI summary
Systems, methods, and non-transitory computer-readable media can present a first view of a three-dimensional user interface to a user, the first view representing a first portion of a three-dimensional space of the three-dimensional user interface. A first user input is received to modify the first view. The first view is modified based on the first user input to present a second view of the three-dimensional user interface, the second view representing a second portion of the three-dimensional space different from the first portion. The first portion comprises a first application window, and the second portion does not include the first application window.


