3D Video Capture Workflow Using Depth Metadata for Dynamic Rendering

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Solution Overview

Problem

The film and gaming industries face challenges in three-dimensional video capture and presentation due to the lack of standardized solutions, leading to increased production costs, limited customization options, and delayed consumer adoption, as existing systems are often tailored to specific applications and do not allow users to adjust three-dimensional effects to their liking.

Innovation Solution

A three-dimensional video capture workflow that separates three-dimensional data into metadata, allowing for dynamic rendering and customization, enabling the creation of a single media container that can be used across multiple platforms, including home theaters, movie theaters, and digital devices, with users able to adjust three-dimensional effects based on their preferences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If three-dimensional video materials are optimized and encoded with a specific targeted rendering environment, then the quality of three-dimensional presentation is improved, but the production cost and scheduling complexity increase significantly

Engineering Contradiction:
Improvethree-dimensional presentation qualityVSAvoidpost-production workflow complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent separates three-dimensional video data into distinct components: base layer (2D video) and enhancement layers (3D depth information, metadata). This segmentation allows independent processing and optimization of each layer, enabling high-quality 3D presentation without requiring complex integrated workflows. The base layer can be processed using standard 2D workflows while 3D enhancement is added separately.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates a universal three-dimensional video format that can be rendered across multiple target environments (movie theaters, home theaters, digital devices) without requiring separate optimized versions. The single media container adapts to different rendering environments through dynamic rendering technology, eliminating the need for application-specific post-production workflows.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Manufacturing precision

If multiple incompatible three-dimensional solutions are developed for specific applications, then the three-dimensional presentation quality for each application is optimized, but the overall system complexity and incompatibility increase

Engineering Contradiction:
Improveapplication-specific three-dimensional qualityVSAvoidcross-platform compatibility
Core Design Contradiction:
Manufacturing precisionVSAdaptability or versatility

Solution Approach 1:

The patent develops a universal three-dimensional video container format that can be decoded and rendered across multiple platforms and devices. The format includes standardized base layers and enhancement layers that work together in any rendering environment, providing both application-specific optimization and cross-platform compatibility simultaneously.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements dynamic rendering that adapts the three-dimensional presentation in real-time based on the target device capabilities and rendering environment. The system dynamically adjusts depth scaling, parallax effects, and other 3D parameters to optimize quality for each specific application while maintaining a single standardized source format.

Inventive Principle:
Principle #15Dynamics

3Manufacturing precision

If three-dimensional post-production workflows are customized for specific applications, then the presentation quality for that application is improved, but the production time and expenses increase

Engineering Contradiction:
Improveapplication-specific presentation qualityVSAvoidproduction scheduling time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent performs preliminary encoding of the base layer and enhancement layers with standardized parameters that are optimized for general three-dimensional presentation. This preliminary action allows the content to be ready for multiple applications simultaneously, eliminating the need for time-consuming customized post-production workflows for each specific application.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent enables dynamic adjustment of three-dimensional parameters during playback rather than requiring fixed pre-processing for each application. This allows the same encoded content to be adaptively optimized for different applications in real-time, significantly reducing production time while maintaining application-specific quality.

Inventive Principle:
Principle #15Dynamics

4Manufacturing precision

If three-dimensional video is optimized for specific rendering environments, then the immersion and quality are improved, but consumer customization and control are eliminated

Engineering Contradiction:
Improvethree-dimensional immersion qualityVSAvoidconsumer customization capability
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The patent implements dynamic rendering that allows real-time adjustment of three-dimensional parameters such as depth scaling, parallax intensity, and convergence points. Consumers can customize these parameters according to their preferences and viewing conditions while the system maintains high immersion quality through adaptive optimization.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent enables consumers to modify key three-dimensional parameters (depth factors, parallax settings, rendering perspective) without affecting the base quality. The system adjusts these parameters dynamically based on user input while maintaining the standardized encoded structure, allowing customization without sacrificing immersion.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8614737B2System and method for three-dimensional video capture workflow for dynamic rendering
Publication Date: 2013.12.24 DISNEY ENTERPRISES INC
  • US8614737B2 patent drawing
  • US8614737B2 patent drawing
  • US8614737B2 patent drawing

AI summary

There is provided a system and method for a three-dimensional video capture workflow for dynamic rendering. There is provided a method of generating three-dimensional video data comprising obtaining two-dimensional video data from a scene having a plurality of objects, identifying objects in the scene, obtaining relative positions of the plurality of objects, encoding the two-dimensional video data to generate encoded two-dimensional video data, generating relative positions metadata based on the relative positions of the plurality of objects, and providing a three-dimensional depth factor metadata for operation on the relative positions metadata. In this manner, existing two-dimensional workflows may be utilized in a cost effective manner, and end users may adjust the three-dimensional depth factor metadata to suit particular rendering environments or personal viewing preferences.