Multi-Display 3D Object Viewing Angle Coordination

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Solution Overview

Problem

Conventional collaboration display systems using two-dimensional display devices struggle to allow multiple users to view a three-dimensional object from different angles simultaneously, as all users see the same rotated version of the object rather than unique perspectives.

Innovation Solution

A collaboration display system comprising a first display device and multiple second display devices connected via the Internet, with a processing device executing a collaboration application that establishes a three-dimensional coordinate system. This system allows users to select different display modes, enabling each second display device to show the three-dimensional object from a distinct viewing angle that may or may not be associated with the first display device's viewing angle.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single two-dimensional display device rotates the three-dimensional object to show different angles, then all users can view the object from multiple angles, but all users see the same rotated version rather than unique perspectives

Engineering Contradiction:
Improveviewing angle flexibilityVSAvoidindividual viewing experience
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system segments the viewing experience by assigning different viewing angles to different display devices. Each second display device receives and displays the three-dimensional object from a specific angle determined by the user's position, allowing multiple users to simultaneously view unique perspectives of the same object.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from a single centralized display to a multi-dimensional display architecture where multiple second display devices are distributed around the three-dimensional object. This spatial arrangement enables each device to capture and display the object from its unique angular perspective, adding the dimension of spatial distribution to the viewing experience.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple second display devices are deployed around the three-dimensional object, then multiple users can view from different angles simultaneously, but the system complexity increases

Engineering Contradiction:
Improvemulti-user simultaneous viewingVSAvoiddisplay system architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system merges the functionality of multiple display devices into a unified collaboration display system managed by a single processing device. The processing device coordinates all second display devices, managing the three-dimensional coordinate system and distributing appropriate image data to each device based on its spatial position, thereby simplifying the overall system architecture despite the multiple display components.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The processing device acts as an intermediary between the three-dimensional object and multiple second display devices. It establishes the three-dimensional coordinate system, determines the optimal viewing angle for each display device based on its position, and transmits the corresponding image data, thereby mediating the complex interactions between multiple users and displays.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Stability of the object's composition

If the first display device displays the three-dimensional object from a fixed viewing angle, then the display is simple and stable, but other users cannot view the object from their respective optimal angles

Engineering Contradiction:
Improvedisplay configuration stabilityVSAvoiduser-specific viewing angle
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The system introduces dynamics by allowing each second display device to independently adjust its viewing angle based on the user's position and preferences. While the first display device maintains a stable fixed angle, the second display devices dynamically adapt their display angles, enabling each user to view the three-dimensional object from their optimal perspective without disrupting the overall system stability.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentEP4546099A1Collaboration display system and operation method thereof
Publication Date: 2025.04.30 CORETRONIC CORPORATION
  • EP4546099A1 patent drawingFigure 1
  • EP4546099A1 patent drawingFigure 2~3A
  • EP4546099A1 patent drawingFigure 3B~4A

AI summary

A collaboration display system and an operation method thereof are provided. The collaboration display system includes a first display device, at least one second display device and a processing device. The at least one second display device communicatively connects to the first display device by Internet. The processing device communicatively connects to the at least one second display device by the Internet. The processing device executes a collaboration application. The first display device provides a mode menu by the collaboration application. In response to one of a plurality of display mode in the mode menu being selected, the first display device displays at least one three-dimensional object with a first viewing angle and the at least one second display device displays the three-dimensional object with a second viewing angle. The first viewing angle is different from the second viewing angle.