3D Viewing Interface Device for Amusement Park AR VR Integration

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Solution Overview

Problem

Amusement parks face challenges in providing guests with an immersive 3D experience due to the difficulty in simultaneously wearing traditional 3D glasses for stereoscopic content while using headsets or glasses for VR or AR content within theme park environments.

Innovation Solution

A wearable visualization device system with a multi-piece housing that includes a guest interface device with 3D viewing capabilities, allowing guests to switch between AR/VR functionalities by removably coupling a separate wearable visualization device, which features lenses with different optical properties to create a 3D effect without the need for separate 3D glasses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If guests wear traditional 3D glasses for stereoscopic content, then 3D viewing capability is achieved, but compatibility with VR/AR headsets is lost

Engineering Contradiction:
Improveviewing capability compatibilityVSAvoiddevice configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines traditional 3D viewing lenses with VR/AR headset functionality into a single integrated device. The interface device includes a frame with 3D viewing components that can accommodate both stereoscopic 3D content and VR/AR displays, eliminating the need for separate glasses and headsets.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The interface device is designed to perform multiple functions: it provides traditional 3D viewing capability through stereoscopic lenses while simultaneously serving as a mounting platform for VR/AR headsets. The device can switch between different viewing modes, making it a universal viewing solution for various content types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If separate 3D glasses and VR/AR headsets are used, then specialized viewing functions are achieved, but ease of operation is reduced

Engineering Contradiction:
Improveviewing transition convenienceVSAvoidnumber of separate devices
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

By merging the 3D viewing functionality with the VR/AR headset mounting into a single interface device, guests only need to wear one device instead of multiple separate items. The unified design simplifies the wearing process and eliminates the need to switch between different glasses and headsets.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The interface device serves as both a standalone 3D viewing device and a mounting platform for VR/AR headsets, providing multiple functions in one device. This multi-functionality reduces the number of separate devices guests need to handle and wear.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If integrated 3D and VR/AR functionality is provided, then device versatility is improved, but manufacturing complexity increases

Engineering Contradiction:
Improveviewing functionality integrationVSAvoiddevice assembly complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The interface device is designed with modular components that can be manufactured separately and assembled. The frame, lenses, and VR/AR mounting mechanisms are distinct modules that can be produced using standard manufacturing processes, reducing overall manufacturing complexity despite the integrated functionality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

By designing the interface device with universal mounting standards and common structural elements, the patent reduces manufacturing complexity. The same basic frame structure supports both 3D viewing and VR/AR headset mounting, allowing for economies of scale and simplified production processes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables guests to comfortably experience and interact with AR/VR scenes and stereoscopic 3D imagery throughout amusement park attractions, enhancing the immersive experience by allowing seamless transitions between different viewing functionalities without the need for direct physical contact with the wearable device.

Implementation Method 1

a 3-D viewing component attached to the interface frame and configured to allow viewing of one or more coded 2-dimensional (2-D) images as one or more deciphered 3-D features

Methodology Applied
Scientific EffectRefraction: Refraction

Implementation Method 2

an attachment mechanism configured to removably couple the separate wearable visualization device to the interface frame

Methodology Applied
Scientific EffectMagnetism: Magnetism

Data Source

PatentUS20240012260A1Interface device with three-dimensional (3-d) viewing functionality
Publication Date: 2024.01.11 UNIVERSAL CITY STUDIOS LLC
  • US20240012260A1 patent drawing
  • US20240012260A1 patent drawing
  • US20240012260A1 patent drawing

AI summary

An interface device is provided that is configured to allow viewing of three-dimensional (3-D) content when the interface device is worn. In certain embodiments, a wearable visualization device can be removably coupled to the interface device. The wearable visualization device, when in use, may provide additional viewing functionality, such as facilitating the viewing of augmented reality (AR) or virtual reality (VR).