3D Content Rendering with Viewpoint Data for Immersive Replay

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Solution Overview

Problem

Existing internet live broadcasting technologies fail to provide viewers with a realistic sensation and sense of immersion, especially in later viewing reproductions, and impose high communication and terminal hardware loads when sharing live content with multiple viewers.

Innovation Solution

A three-dimensional content distribution system that records and generates image data using virtual three-dimensional virtual space data, allowing viewers to interactively participate and modify content through a three-dimensional virtual space, reducing network and terminal loads.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If pre-rendered three-dimensional images are transmitted to each viewer terminal, then each viewer can obtain a personalized reproduction image, but the communication load and terminal hardware load increase significantly

Engineering Contradiction:
Improvepersonalized reproduction qualityVSAvoiddata transmission volume
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent segments the three-dimensional content into two distinct data types: viewpoint information (position and direction of the virtual camera) and basic content data (three-dimensional coordinates and appearance of virtual objects). Only the lightweight viewpoint information is transmitted to each terminal, while the basic content data is shared universally. This segmentation enables personalized rendering without proportionally increasing data transmission volume.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of transmitting complete pre-rendered images to each terminal, the patent transmits compact viewpoint information that serves as a template for local reproduction. Each terminal copies the basic content data from the server and uses it locally to generate personalized images based on the transmitted viewpoint information, dramatically reducing communication load while maintaining reproduction quality.

Inventive Principle:
Principle #26Copying

2Manufacturing precision

If complete three-dimensional content data is transmitted to each terminal for local rendering, then viewing quality is maintained, but terminal hardware load increases

Engineering Contradiction:
Improveimage rendering qualityVSAvoidterminal processing power
Core Design Contradiction:
Manufacturing precisionVSUse of energy by moving object

Solution Approach 1:

The patent divides the rendering task between server and terminal. The server performs complex operations including three-dimensional coordinate calculations, collision detection, and determination of object visibility. The terminal only performs simpler operations using transmitted viewpoint information and basic content data. This segmentation maintains rendering quality while reducing terminal hardware load.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The server performs computationally intensive preprocessing operations before transmission, including calculating three-dimensional coordinates of virtual objects, determining which objects are visible from the given viewpoint, and preparing basic content data. This preliminary action transfers the heavy processing burden to the server, allowing terminals to render images with minimal computational resources.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If pre-rendered images are used for later viewing, then content can be viewed after live broadcasting, but the sense of immersion and realism is lost

Engineering Contradiction:
Improveviewing flexibilityVSAvoidimmersion quality
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent enables dynamic reproduction by transmitting viewpoint information that allows terminals to render three-dimensional images in real-time based on the virtual camera's position and direction. This dynamic rendering process maintains the sense of immersion and realism in later viewing, unlike static pre-rendered images, while still allowing flexible viewing after live broadcasting concludes.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12542886B2Three-dimensional content distribution system, three-dimensional content distribution method and computer program
Publication Date: 2026.02.03 DOWANGO KK
  • US12542886B2 patent drawing
  • US12542886B2 patent drawing
  • US12542886B2 patent drawing

AI summary

The present disclosure causes live content to be drawn on the basis of specification data on a virtual object, operation data on the virtual object, and the like, and causes the drawn content to be provided for viewing reproduction on a terminal for viewing.