3D Virtual Environment Navigation for Video Conference Avatars

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Solution Overview

Problem

Conventional videoconferencing technologies lack the social interaction and spatial awareness that physical meetings provide, leading to difficulties in seeing and hearing all participants, private conversations, and creating social connections, especially as the number of participants increases.

Innovation Solution

A computer-implemented method that allows navigation in a three-dimensional virtual environment by receiving data specifying a 3D virtual space, positioning and orienting an avatar based on user input, and rendering the environment from a virtual camera perspective, enabling users to control their avatars' movement and orientation within the space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If conventional videoconferencing displays are used with multiple participants, then all participants can be seen, but the sense of space and social interaction is lost

Engineering Contradiction:
Improvenumber of visible participantsVSAvoidsense of space and social interaction
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent transitions from 2D video displays to 3D virtual environment with avatars, adding spatial depth and positional awareness. Users can see participants as three-dimensional figures in a virtual space, restoring the sense of place and social presence that was lost in conventional flat video conferences.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Quantity of substance

If all participants are displayed in conventional videoconferencing, then visibility is improved, but private conversations and side interactions become impossible

Engineering Contradiction:
Improvenumber of visible participantsVSAvoidability to have private conversations
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The patent enables segmentation of the virtual space where users can form smaller groups or private conversation circles within the larger conference environment. Participants can position themselves in different spatial zones, allowing simultaneous public presentations and private side conversations without interfering with each other.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

By adding spatial positioning capabilities in 3D virtual space, the system allows participants to move closer for private conversations or spread out for individual focus, creating multiple interaction zones simultaneously within the same conference call.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Quantity of substance

If videoconferencing software mixes audio streams equally, then all speakers are heard, but natural spacing and ordering among participants is lost

Engineering Contradiction:
Improvenumber of audible participantsVSAvoidnatural spacing and ordering
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent introduces spatial audio positioning where sound originates from specific 3D positions corresponding to avatar locations. This creates natural acoustic spacing and ordering, allowing participants to understand who is speaking based on directional audio cues and virtual proximity, rather than equal-volume mixing.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

4Ease of operation

If virtual conference limits the ability to see all participants, then spatial arrangement is improved, but social connection creation is reduced

Engineering Contradiction:
Improvespatial arrangementVSAvoidnumber of visible participants
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The patent implements a hybrid display system that adapts between different viewing modes: when participants are few, all can be seen simultaneously; when many participants are present, the system automatically switches to highlighting key speakers while maintaining spatial awareness of all participants through the 3D environment.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12141913B2Selecting a point to navigate video avatars in a three-dimensional environment
Publication Date: 2024.11.12 KATMAI TECH INC
  • US12141913B2 patent drawing
  • US12141913B2 patent drawing
  • US12141913B2 patent drawing

AI summary

In an aspect, a computer-implemented method allows for navigation in a three-dimensional (3D) virtual environment. In the method, data specifying a three-dimensional virtual space is received. A position and direction in the three-dimensional virtual space is received. The position and direction input by a first user and representing a first virtual camera used to render the three-dimensional virtual space to the first user. A video stream captured from a camera positioned to capture the first user is received. A second virtual camera is navigated according to an input of a second user.