3D Virtual Environment Display with Multi-User Viewpoints

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current systems for presenting virtual three-dimensional environments lack effective methods to display immersive and interactive models that include user viewpoints and virtual objects, particularly in mixed reality scenarios where seamless integration with physical environments is desired.

Innovation Solution

The system displays three-dimensional models of virtual environments that include representations of virtual objects, user viewpoints, and second user viewpoints, allowing for interactive navigation and rendering options such as full-size display, preview, and orientation adjustments based on user inputs, using a combination of sensors and display technologies like head-mounted displays and touch-sensitive surfaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a three-dimensional model of a virtual environment is displayed with multiple user viewpoints and virtual objects, then the immersion and interactivity are improved, but the device complexity and computational requirements increase

Engineering Contradiction:
Improveimmersion and interactivityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the virtual environment into discrete components including multiple user viewpoints, virtual objects, and spatial relationships. Each element is independently represented and can be manipulated separately, allowing complex scenes to be built from manageable units while maintaining overall immersion

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from traditional two-dimensional display to three-dimensional spatial representation. By adding the depth dimension and enabling spatial navigation, the system dramatically improves immersion and interactivity while the modular nature of 3D models helps manage computational complexity

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If full-size display of the virtual three-dimensional environment is activated, then the user engagement is enhanced, but the rendering time and processing power required increase

Engineering Contradiction:
Improveuser engagementVSAvoidrendering time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-processing and storing three-dimensional models in an optimized format before full display is needed. Viewpoints and spatial relationships are pre-calculated and stored, so when full-size display is activated, the rendering time is significantly reduced while maintaining high user engagement

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250104367A1Systems and methods of layout and presentation for creative workflows
Publication Date: 2025.03.27 APPLE INC
  • US20250104367A1 patent drawing
  • US20250104367A1 patent drawing
  • US20250104367A1 patent drawing

AI summary

Some examples of the disclosure are directed to systems and methods for displaying three-dimensional models of virtual three-dimensional environments. In some examples, the three-dimensional model includes representations of the virtual object(s) included in the environment, a representation of a viewpoint of a user of the electronic device in the environment, and a representation of a viewpoint of a second user of a different electronic device in the environment. In some examples, in response to receiving an input requesting to display the virtual three-dimensional environment (e.g., at full size), the electronic device displays the virtual three-dimensional environment from the viewpoint of the user of the electronic device indicated in the model.