3D Virtual Interface Personal Space Content Visibility

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Solution Overview

Problem

Social networking systems face challenges in providing intuitive and easy-to-use user interfaces for three-dimensional, virtual reality computing environments, as users are accustomed to two-dimensional interfaces and struggle to adapt to new technologies.

Innovation Solution

A shared three-dimensional user interface is developed, allowing users to interact and share content within a virtual environment that can be navigated by head movements or input devices, with a personal space feature for private content and notifications, enabling users to move content between private and public spaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a three-dimensional virtual reality user interface is implemented, then user engagement and interaction capabilities are improved, but user adaptability and ease of operation deteriorate because users are accustomed to two-dimensional interfaces

Engineering Contradiction:
Improveuser engagementVSAvoiduser adaptability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent transitions from traditional two-dimensional interfaces to three-dimensional virtual reality interfaces, adding a spatial dimension to user interaction. This allows content to be arranged in three-dimensional space around the user, enabling new interaction paradigms while maintaining familiar two-dimensional plane interactions for basic operations.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The interface is segmented into distinct functional zones within the three-dimensional space, including a personal space for private content and a shared space for collaborative content. This segmentation allows users to navigate and interact with different types of content in organized regions, reducing cognitive load and improving adaptability.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If content sharing in three-dimensional space is enabled, then collaboration and interaction are improved, but interface complexity and difficulty of operation increase

Engineering Contradiction:
Improvecollaboration capabilityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The three-dimensional interface implements universal interaction mechanisms that work across different content types and user scenarios. Standardized gestures, navigation patterns, and content manipulation methods are applied throughout the virtual space, reducing the need to learn different interaction modes for different functions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces a virtual hand or cursor as an intermediary between the user's physical actions and the virtual content. This mediator translates simple user gestures into complex three-dimensional interactions, shielding users from the underlying complexity of spatial navigation and content manipulation.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If personal space with private content is added, then user privacy control is improved, but interface complexity and time to organize content increase

Engineering Contradiction:
Improveprivacy controlVSAvoidcontent organization time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The interface automatically creates and configures personal spaces for users before they need to use them. Default privacy settings, content categorization structures, and organizational frameworks are pre-established, allowing users to begin using the system immediately without spending time on initial setup and content organization.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides automated content sorting and organization features that actively manage personal space contents based on user behavior patterns and content metadata. This self-service organization reduces the manual effort users would otherwise need to spend arranging and categorizing their content.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11216152B2Shared three-dimensional user interface with personal space
Publication Date: 2022.01.04 META PLATFORMS INC
  • US11216152B2 patent drawing
  • US11216152B2 patent drawing
  • US11216152B2 patent drawing

AI summary

Systems, methods, and non-transitory computer-readable media can present a shared three-dimensional computing environment to a plurality of users. A personal space associated with a current user is presented to the current user. The personal space comprises one or more content items visible only to the current user. A first content item is moved from the personal space to the shared three-dimensional computing environment. Moving the first content item from the personal space to the shared three-dimensional computing environment causes the first content item to be visible to the plurality of users.