3D Virtual Model Creation for Immersive Event Sharing
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Solution Overview
Problem
Current methods for creating and sharing location-based experiences are limited in accuracy, realism, and interaction, particularly for indoor and outdoor environments beyond major streets, and lack the ability to update environments in real-time, with existing solutions focusing on photo sharing and social networks that fail to provide immersive and dynamic experiences.
Innovation Solution
A system utilizing mobile devices with cameras to capture images and metadata, processed by an image processing server to build 3D virtual models of environments, allowing users to view these models from any location and orientation, and incorporating virtual reality for immersive experiences, with the option to add advertisements based on context and user information.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Area of stationary object
If dedicated vehicles traveling along major arteries are used to capture images, then coverage of major streets is achieved, but coverage of indoor locations and areas beyond major streets is limited
Solution Approach 1:
The patent enables multiple types of mobile devices (smartphones, tablets, wearables, vehicles) to perform the same image capture function, allowing the system to collect data from diverse locations including indoor spaces, parks, and residential areas, not limited to major streets
Solution Approach 2:
The system leverages user-generated content where individuals voluntarily capture images with their own mobile devices and contribute them to the platform, enabling organic coverage of locations without requiring dedicated acquisition vehicles
2Ease of operation
If photo repositories and social networks are used for sharing events, then ease of sharing is improved, but realism and interaction are limited
Solution Approach 1:
The system creates accurate 3D virtual model copies of physical environments and events, preserving spatial relationships, orientations, and visual fidelity much better than traditional photo repositories, enabling realistic virtual attendance while maintaining ease of access
Solution Approach 2:
The patent transitions from 2D photos and flat social media posts to immersive 3D virtual environments, adding spatial depth and dimensional realism while maintaining user-friendly access through mobile devices
3Device complexity
If traditional photo sharing methods are used, then simplicity is maintained, but dynamic updates and real-time experience sharing are not possible
Solution Approach 1:
The system pre-processes images and automatically generates 3D virtual models in advance, storing them for rapid retrieval and distribution, enabling real-time sharing without complex processing during event playback
Solution Approach 2:
The patent replaces manual photo selection and sharing processes with automated systems that continuously capture, process, and update 3D virtual models in real-time, substituting mechanical user actions with automated computational processes
Data Source
AI summary
A system and method for creating a 3D virtual model of an event, such as a wedding or sporting event, and for sharing the event with one or more virtual attendees. Virtual attendees connect to the experience platform to view the 3d virtual model of the event on virtual reality glasses, i.e. a head mounted display, from a virtual gallery, preferably from a user selected location and orientation or a common location and orientation for all virtual attendees. In one form the virtual attendees can see and interact with other virtual attendees in the virtual gallery.


