3D Virtual Object Staged Interaction for User Engagement

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Solution Overview

Problem

Current social networking systems lack effective methods to engage users with three-dimensional virtual objects representing products or services, failing to provide a dynamic and interactive experience that adapts to user interest levels.

Innovation Solution

The implementation of three-dimensional virtual objects in a virtual environment, where user interactions trigger progressive stages of information delivery, with control instructions defining appearance, behavior, and transition conditions based on user actions, allowing for a tailored experience from awareness to acquisition.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If three-dimensional virtual objects are provided in a virtual environment with progressive stages of information delivery, then user engagement and knowledge about products or services is enhanced, but the system complexity and computational resources required increase

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The information delivery process is segmented into multiple progressive stages (awareness, knowledge, linking, preference, conviction, acquisition). Each stage presents information at an appropriate level of detail based on user interest, preventing information overload while maintaining engagement. This segmentation allows the system to manage complexity by breaking down the interaction into discrete, manageable phases.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The virtual environment dynamically adapts to user actions and interest levels. The system monitors user interactions (such as viewing time, clicks, or expressed interest) and adjusts the amount and type of information presented in real-time. This dynamic adaptation enhances engagement by providing personalized experiences while the system manages computational resources efficiently by only processing and rendering information relevant to the current user state.

Inventive Principle:
Principle #15Dynamics

2Loss of information

If detailed information about virtual objects is provided in proportion to user interest, then user knowledge and purchasing decisions are improved, but the time and computational resources required to process and deliver information increase

Engineering Contradiction:
Improveuser knowledgeVSAvoidinformation delivery time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system prepares and pre-loads information for multiple stages in advance, organizing content according to the progressive stage framework. When a user shows interest in a virtual object, the system can quickly transition to the next appropriate stage of information delivery without requiring real-time generation or processing of content. This preliminary preparation reduces information delivery time while ensuring comprehensive knowledge transfer.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If virtual objects interact with users through multiple stages based on user actions, then the personalized experience is enhanced, but the control and management complexity increases

Engineering Contradiction:
ImprovepersonalizationVSAvoidcontrol instructions
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Different parts of the virtual environment and different virtual objects have customized properties and interaction rules tailored to their specific purposes. Each virtual object can have its own set of stage transitions and information delivery protocols appropriate to its type and purpose. This local quality approach allows high personalization without requiring a single complex control system to manage all interactions uniformly.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11257170B2Using three-dimensional virtual object models to guide users in virtual environments
Publication Date: 2022.02.22 META PLATFORMS INC
  • US11257170B2 patent drawing
  • US11257170B2 patent drawing
  • US11257170B2 patent drawing

AI summary

In one embodiment, a method includes rendering, based on a three-dimensional model, a virtual object in a three-dimensional virtual environment, where the rendering is customized for a user of the virtual environment, the customized rendering being based on a current stage of the user in a course of stages, wherein the course comprises a plurality of stages including a first stage, a final stage, and one or more intermediate stages, each stage being associated with one or more transition conditions, wherein the course comprises at least one path through the stages from the first stage to the final stage, detecting, in the virtual environment, one or more actions by the user, updating the current stage of the user in response to the detected actions, and providing information relating to the updated current stage of the user to an interested party.