3D Wagering System Using Virtual Event Simulation
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Solution Overview
Problem
Traditional wagering games require dedicated physical apparatus and spaces, limiting their scalability and modernization, and existing 3D technologies for gaming are either expensive or lack true depth perception.
Innovation Solution
A gaming system utilizing a processor to simulate physical random gaming events with 3D video displays, allowing multiple wagering positions and a three-dimensional or holographic display of game events within a wide field of view, using a processor, memory for 3D image data, and a 3D video display system with player input terminals, enabling efficient data storage and realistic graphical representations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If dedicated physical gaming tables and apparatus are used for each wagering game, then game reliability and authenticity are improved, but device complexity and space requirements increase significantly
Solution Approach 1:
The patent creates virtual copies of physical gaming elements (roulette wheels, dice, cards) through 3D computer graphics and displays them on electronic screens. These virtual representations maintain the authenticity and reliability of traditional games while eliminating the need for physical apparatus, directly resolving the contradiction between game authenticity and device complexity
Solution Approach 2:
The patent replaces mechanical gaming systems (physical roulette wheels, dice rolls, card shuffles) with electronic and optical systems. Random outcomes are generated using computer-based random number generators and displayed through video screens, substituting mechanical complexity with electronic simplicity while maintaining game integrity
2Reliability
If traditional physical gaming formats are used, then game reliability is maintained, but adaptability and scalability are limited
Solution Approach 1:
The patent creates a universal gaming platform where a single electronic system can host multiple different wagering games (roulette, blackjack, poker, craps, etc.) by loading different software programs and displaying different virtual game environments. This multi-functionality provides adaptability and scalability while maintaining game integrity through centralized control and random number generation
Solution Approach 2:
The patent implements dynamic game formats where game rules, interfaces, and presentations can be changed through software updates without physical reconfiguration. The system can adapt to different game types, betting options, and display configurations, providing versatility while maintaining reliable outcome generation through consistent random number generation protocols
3Reliability
If multiple wagering games are offered in separate physical locations, then game reliability is ensured, but loss of space and loss of time for setup increase
Solution Approach 1:
The patent merges multiple separate wagering games into a single integrated electronic platform. Multiple virtual gaming tables and game types are combined in one physical location, accessible through a single venue space. This consolidation maintains outcome accuracy through centralized random number generation while dramatically reducing the space required compared to separate physical gaming tables for each game
4Device complexity
If conventional 2D displays are used for gaming outcomes, then device complexity is kept simple, but immersion and realism are reduced
Solution Approach 1:
The patent transitions from conventional 2D flat displays to 3D stereoscopic displays that provide depth perception and immersive visual experiences. The system uses stereoscopic image pairs, active shutter glasses, and 3D-capable displays to create virtual environments that extend into depth, enhancing player immersion and realism while maintaining manageable device complexity through software-based 3D rendering
Data Source
AI summary
A gaming system provides a wagering venue for multiple wagering positions. A processor executes code to simulate a physical random gaming event outcome using a random number generator. Memory stores three-dimensional video displayable image data of a device for the physical random gaming event outcome. A three-dimensional video display system has a three-dimensional image display field. At least two player input terminals and seating for the player input terminals within the at least 30 degree field of view. The processor i) identifies a wager from a specific player input terminal, ii) initiates generation of an event outcome in a random event outcome game, iii) generates an event outcome simulating a physical random event generating outcome; iv) selects image data from the memory of a three-dimensional event outcome in which the generated simulated physical random event outcome is shown; v) displays the selected image data; and resolves the wager based upon the generated event outcome.


