Abnormal Game Play Detection Model Using Neural Networks

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Solution Overview

Problem

The increasing use of game hacking programs, known as 'game nuclei,' leads to unfair gameplay, reducing player interest and creating a challenge for game operators to prevent abnormal gameplay, as players who use these programs gain an unfair advantage, making it costly and time-consuming for others to compete fairly.

Innovation Solution

A method using an abnormal game play determination model with network functions to analyze game play scenes, identifying abnormal patterns through training data sets, and determining whether a player's gameplay is abnormal by comparing the scene to normal or abnormal patterns, allowing for the imposition of penalties on players who engage in unfair practices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If game operators manually monitor and detect abnormal gameplay, then detection accuracy can be maintained, but the time and cost required increases significantly

Engineering Contradiction:
Improvedetection accuracyVSAvoiddetection time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent replaces manual monitoring mechanisms with an automated deep learning-based detection system. The system uses neural networks to automatically analyze gameplay data, player behaviors, and transaction patterns to identify abnormal activities, eliminating the need for human operators to manually review each case while maintaining high detection accuracy through sophisticated pattern recognition algorithms.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces an intermediate detection layer between gameplay activities and penalty enforcement. This intermediary system continuously collects gameplay data, processes it through multiple analysis modules (including deep learning models), and generates detection results that trigger automated responses, thereby reducing both the time and manual effort required for detection while preserving accuracy through systematic analysis.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If automated detection systems are implemented, then detection speed and efficiency improve, but detection accuracy may deteriorate due to false positives

Engineering Contradiction:
Improvedetection efficiencyVSAvoiddetection accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The patent divides the detection system into multiple specialized modules, each responsible for analyzing specific aspects of gameplay (e.g., player behavior patterns, transaction anomalies, communication analysis). This segmentation allows each module to specialize in detecting particular types of abnormal activities, improving overall accuracy while maintaining high processing efficiency through parallel operation of multiple detection algorithms.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements feedback mechanisms where detection results are continuously evaluated and used to refine detection algorithms. The system learns from confirmed cases and adjusts its detection thresholds and parameters accordingly, reducing false positives over time while maintaining high detection efficiency through optimized algorithm performance based on accumulated experience.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10864445B2Method for detecting abnormal game play
Publication Date: 2020.12.15 KAKAO GAMES CORP
  • US10864445B2 patent drawing
  • US10864445B2 patent drawing
  • US10864445B2 patent drawing

AI summary

Disclosed is a method for determining an abnormal game play. Operations stored in a computer program for processing the method include: computing a game play scene of a player using an abnormal game play determination model which includes one or more network functions; determining whether an abnormal pattern exists in the game play scene based on an output of the abnormal game play determination model; and determining whether a play of the player is abnormally performed based on whether an abnormal pattern exists in the game play scene.