Accessible Card Game Board With Optical Scanning And Braille Cards

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional card games are inaccessible to visually and hearing-impaired individuals due to the need for sight and sound-based interactions, leading to exclusion and communication challenges.

Innovation Solution

A card game system featuring braille tactile indicators on each card and a game board with embedded speakers that announce card information, utilizing optical scanners and internal memory to facilitate play for visually and hearing-impaired individuals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional card games are used, then the game can be played with standard rules and components, but visually and hearing-impaired individuals cannot access the game

Engineering Contradiction:
ImproveAccessibility to visually and hearing-impaired individualsVSAvoidComplexity of card game system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The card game system is segmented into distinct functional components: braille indicators on cards for tactile identification, optical codes for machine scanning, and speaker systems for audio feedback. This segmentation allows each component to address specific accessibility needs while maintaining overall system functionality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

An intermediary system is introduced between the cards and players, consisting of optical scanners that read barcodes on cards and speakers that announce card information. This intermediary translates visual card information into accessible formats (audio announcements and braille tactile feedback) for visually and hearing-impaired players.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If braille tactile indicators are added to each card, then blind and deaf players can identify cards, but the card design becomes more complex

Engineering Contradiction:
ImproveAbility to identify cardsVSAvoidCard design complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Multiple identification methods are merged onto a single card: traditional visual suit and rank indicators, braille tactile indicators for blind players, and optical barcodes for machine scanning. This merging allows all player types to access the same card information through their preferred modality without requiring separate card sets.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The card information is copied into multiple formats on the same card: visual representation for sighted players, braille tactile representation for blind players, and optical barcode representation for machine reading. This copying ensures information accessibility across different sensory modalities.

Inventive Principle:
Principle #26Copying

3Ease of operation

If speakers are embedded in the game board to announce cards, then hearing-impaired individuals can identify cards, but the game board becomes more complex

Engineering Contradiction:
ImproveAbility to hear card informationVSAvoidGame board complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game board is designed with multi-functionality: it serves as the traditional playing surface, contains embedded speakers for audio announcements, and includes optical scanning capabilities. This universal design allows the same game board to support both traditional play and accessibility features without requiring separate equipment.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The game board merges traditional card playing functionality with accessibility features: speakers are embedded directly into the board structure, and optical scanners are integrated to read barcodes on cards. This merging consolidates multiple functions into a single device, reducing the need for separate auxiliary equipment.

Inventive Principle:
Principle #5Merging (Combining)

4Extent of automation

If optical scanners are used to scan barcodes on cards, then card identification is automated, but the system requires additional equipment

Engineering Contradiction:
ImproveAutomated card identificationVSAvoidSystem equipment requirements
Core Design Contradiction:
Extent of automationVSDevice complexity

Solution Approach 1:

The system implements self-service automation where the optical scanner automatically reads the barcode on a card as it is placed on the game board, automatically identifies the card information, and automatically triggers the appropriate audio announcement. This eliminates the need for manual card identification by players or referees.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The optical scanning system provides automated feedback by reading the barcode on each card, identifying the card information, and triggering audio announcements that confirm the card placement to all players. This feedback loop ensures accurate and consistent card identification without human intervention.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables visually and hearing-impaired individuals to play conventional card games independently, reducing communication barriers and fostering a sense of community and normalcy.

Implementation Method 1

The game board includes an optical scanner for scanning the optical code for identification of the suit and rank of the card placed on a top surface of the board

Methodology Applied
Scientific EffectOptical scanning:

Implementation Method 2

at least one embedded speaker for announcing the suit and rank of the card placed on the top surface enabling all the players playing the game to know of the suit and the value of the placed card

Methodology Applied
Scientific EffectElectroacoustic transduction:

Data Source

PatentUS12357904B2Card game system for the visually and/or hearing impaired
Publication Date: 2025.07.15 PRICE DONNELL
  • US12357904B2 patent drawing
  • US12357904B2 patent drawing
  • US12357904B2 patent drawing

AI summary

This present invention relates to a card game system that assists visually and/or hearing-impaired individuals play card games. The card game system is comprised of a game board, one or more decks of playing cards, and a choice of Bluetooth or embedded speakers. Each card has a printed suit and a rank, and an optical code encoded with the suit and the rank of the card. A braille pad can be used for denoting the suit and the rank of the card. The game board has an optical scanner for scanning the optical code of cards placed on the board for identifying the suit and the rank of the cards and for announcing the suit and the rank using the Bluetooth or embedded speakers. The board has a processor identifying a winner of a game based on the moves and sequence of cards placed on the board.