Accessible Game Controller Layout for Visual and Motor Impairments

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Solution Overview

Problem

Computer simulation controllers pose challenges for users with visual or motor skills impairments due to their design, which can hinder effective input of control signals.

Innovation Solution

A device with a central control button and surrounding peripheral control buttons, featuring varying shapes, sizes, and textures, allowing for detachable engagement with a base, to facilitate easier signal input into computer simulations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional simulation controller design is used, then device complexity is reduced, but ease of operation deteriorates for users with visual or motor skills impairments

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The controller is segmented into a central control button and multiple peripheral control buttons, each with distinct functions. This segmentation allows users to operate different parts of the controller with different levels of dexterity, improving accessibility for users with motor impairments while maintaining manageable device complexity through modular functional organization

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different buttons are assigned different local qualities including varied sizes, shapes, textures, and positions. The central button may have a larger surface area or distinct texture for easier identification and activation, while peripheral buttons have specialized characteristics suited to their specific functions, thereby enhancing operability for users with visual or motor impairments

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If standardized controller buttons are used, then manufacturing precision is simplified, but adaptability deteriorates for different user needs

Engineering Contradiction:
ImproveadaptabilityVSAvoidmanufacturing precision
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

Each button is designed with specific local qualities including varied sizes, shapes, and textures tailored to its function and user needs. This customization enhances adaptability for different users with various impairments while manufacturing precision is maintained through standardized production processes for each button type

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The controller design incorporates universal principles by providing multiple buttons with different characteristics that can serve various functions across different user needs. The central button and peripheral buttons together create a multi-functional interface that can accommodate diverse user requirements while using standardized manufacturing approaches

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The device enables users with impairments to comfortably and effectively control computer simulations by providing a customizable and accessible interface that accommodates different user needs.

Implementation Method 1

One or more of the PC buttons may be magnetically engaged with the base

Methodology Applied
Scientific EffectMagnetic engagement: Magnetism

Data Source

PatentUS12109486B2Computer simulation controller
Publication Date: 2024.10.08 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12109486B2 patent drawing
  • US12109486B2 patent drawing
  • US12109486B2 patent drawing

AI summary

An accessibility computer game controller includes a central control button on a round base and peripheral control buttons on the base surrounding the central control button. The peripheral control buttons can have distinct sizes and shapes. An analog stick unit is reciprocatingly engaged with the base and includes a control portion rotatable relative to the base.