Accessible Game Controller Layout With Tactile Button Differentiation

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Solution Overview

Problem

Computer simulation controllers present challenges for individuals with visual or motor skills impairments due to their design, which can hinder effective input of control signals.

Innovation Solution

A computer simulation controller featuring a central control button and surrounding peripheral control buttons, designed with varying shapes, sizes, and textures, along with magnetic engagement, to facilitate easier operation and signal input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional simulation controller design is used, then device complexity is maintained, but ease of operation deteriorates for individuals with visual or motor skills impairments

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The controller implements local quality by providing buttons with different tactile characteristics at specific locations. The first button has a first tactile characteristic while the second button has a second tactile characteristic different from the first, allowing users with visual impairments to distinguish buttons through touch alone, thereby improving ease of operation without adding overall device complexity.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The controller applies asymmetry by designing buttons with non-uniform tactile properties. Rather than all buttons having identical characteristics, the patent creates intentional asymmetry in button textures, shapes, or surface properties, enabling users to differentiate between buttons through tactile feedback, thus enhancing operability for impaired users.

Inventive Principle:
Principle #4Asymmetry

2Adaptability or versatility

If traditional button design is used, then manufacturing simplicity is maintained, but accessibility for impaired users deteriorates

Engineering Contradiction:
ImproveadaptabilityVSAvoidease of manufacture
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent applies local quality by implementing buttons with differentiated tactile characteristics at specific locations on the controller. This allows the device to adapt to diverse user needs, particularly for individuals with visual or motor skills impairments, while maintaining a relatively simple manufacturing process by only modifying specific button properties rather than the entire device structure.

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances usability for individuals with impairments by providing intuitive and accessible control options, improving the ability to input signals effectively in computer simulations.

Implementation Method 1

One or more of the PC buttons may be magnetically engaged with the base

Methodology Applied
Scientific EffectMagnetic engagement: Magnetism

Data Source

PatentUS20250269270A1Computer simulation controller
Publication Date: 2025.08.28 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250269270A1 patent drawing
  • US20250269270A1 patent drawing
  • US20250269270A1 patent drawing

AI summary

An accessibility computer game controller includes a central control button on a round base and peripheral control buttons on the base surrounding the central control button. The peripheral control buttons can have distinct sizes and shapes. An analog stick unit is reciprocatingly engaged with the base and includes a control portion rotatable relative to the base.