Accessible Musical Interface Using Gesture, Voice, and Eye Tracking

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Solution Overview

Problem

Individuals with limited mobility face significant barriers in interacting with computer systems and digital interfaces due to traditional input devices, limiting their ability to engage with music and therapeutic programs effectively.

Innovation Solution

A system incorporating gesture recognition, voice control, and eye-tracking technologies, integrated with existing software and hardware platforms, allowing users to control music production and rehabilitation through personalized and adaptive music-based therapy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional input devices (keyboards, mice) are used, then computer interaction is achieved, but accessibility for individuals with limited mobility deteriorates

Engineering Contradiction:
ImproveAccessibility for individuals with limited mobilityVSAvoidComplexity of input devices
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical input devices (keyboards, mice) with optical sensing systems including TV cameras and electro-optical sensors that detect body movements, gestures, and positions non-contactually, enabling individuals with limited mobility to interact with computers without physical contact

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces an intermediary system consisting of computer vision algorithms and signal processing software that translates physical movements captured by cameras into digital commands, serving as a bridge between the user's limited mobility capabilities and the computer system requirements

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If gesture recognition and body movement tracking are implemented, then accessibility is improved, but system complexity increases

Engineering Contradiction:
ImproveAdaptability to different mobility limitationsVSAvoidComplexity of sensing and processing systems
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal input system using TV cameras and electro-optical sensors that can detect and interpret multiple types of inputs including body movements, gestures, head positions, and facial expressions, making it adaptable to various mobility limitations through a single multi-functional platform

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements dynamic threshold adjustment and adaptive recognition algorithms that automatically adjust sensitivity and recognition criteria based on individual user capabilities and environmental conditions, allowing the system to adapt to different mobility levels without manual reconfiguration

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If multiple sensing modalities (camera, microphone, sensors) are integrated, then interaction capability is enhanced, but device complexity increases

Engineering Contradiction:
ImproveIntuitiveness of interactionVSAvoidNumber of sensing components
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent merges multiple sensing modalities including TV cameras, electro-optical sensors, and microphones into an integrated human-computer interface system that processes visual, auditory, and motion data simultaneously to enable more natural and intuitive interaction methods

Inventive Principle:
Principle #5Merging (Combining)

4Speed

If real-time processing of body movements is implemented, then responsiveness is improved, but computational requirements increase

Engineering Contradiction:
ImproveResponsiveness of input recognitionVSAvoidComputational energy consumption
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

The patent implements selective processing where the system focuses computational resources on detecting and processing only the most relevant movements and gestures for the current interaction context, rather than continuously analyzing all possible motion data, thereby reducing unnecessary computational energy consumption

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20250364113A1Human-computer interfaces for musical instruments
Publication Date: 2025.11.27 SOREK YEHOYARIV
  • US20250364113A1 patent drawing
  • US20250364113A1 patent drawing
  • US20250364113A1 patent drawing

AI summary

A system for music, physical therapy and rehabilitation has been developed that allows for differently-abled users of many types to create and perform music by use of their bodies, in ways found to be physiologically therapeutic. Many use cases including rehabilitation, physical therapies of various types, music therapies of different types and especially the combination of music and physical therapies are made possible by the system which uses a set of human-computer-interaction devices for input, such as eye trackers, motion trackers, IMUs and so on as input devices to a computer system outfitted with a number of software applications. The software applications in turn control outputs including music production systems as well as lighting and in some cases physical instruments, and the user can choose from a wealth of options to create a self-guided program of improvement.