Accessory-Aware AR/VR Content Adaptation for Attraction Systems

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Solution Overview

Problem

Existing amusement park attractions struggle to provide personalized and immersive AR/VR experiences due to the variability in guest accessories, leading to suboptimal content presentation and integration with attraction features.

Innovation Solution

A processing system that identifies the type and operational characteristics of wearable visualization devices and projectors, adjusting data streams to optimize amusement content for seamless presentation and integration with attraction elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a fixed data stream is transmitted to all accessories, then the system operation is simple, but the content presentation is not optimized for specific accessory types

Engineering Contradiction:
Improvecontent optimization for specific accessory typesVSAvoiddata stream processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts the data stream based on the identified accessory type. The processing system transitions from a static fixed data stream approach to a dynamic one where content optimization parameters change according to the specific accessory characteristics, resolving the contradiction between adaptability and complexity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes parameters of the data stream (such as content format, resolution, or delivery timing) based on the accessory type identification. This allows optimized content presentation for different accessories while maintaining a standardized base protocol, balancing adaptability with manageable complexity

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If generic amusement content is transmitted, then the system is easy to operate, but the guest experience is not personalized

Engineering Contradiction:
Improvesystem operation simplicityVSAvoidpersonalization capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system performs preliminary identification of the accessory type before content transmission. By determining the accessory characteristics in advance, the system can automatically select appropriate content parameters without requiring manual configuration, maintaining ease of operation while enabling personalization

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses feedback from accessory identification to automatically adjust content delivery. The processing system receives information about the accessory type and uses this feedback to optimize the data stream accordingly, achieving personalization through an automated feedback loop that remains easy to operate

Inventive Principle:
Principle #23Feedback

Data Source

PatentEP4725573A2Amusement content processing systems and methods
Publication Date: 2026.04.15 UNIVERSAL CITY STUDIOS LLC
  • EP4725573A2 patent drawingFigure 1
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  • EP4725573A2 patent drawingFigure 3

AI summary

An attraction system, comprising: an accessory comprising one or more sensors configured to acquire feedback indicative of an operational parameter of the accessory; a server configured to generate a data stream including amusement content based at least in part on the feedback; and a processing system configured to: identify a type of the accessory; based on the type of the accessory, effectuate modification of the data stream to generate a modified data stream including adjusted amusement content to be output to a user via the accessory; and transmit the modified data stream to the accessory.