Accessory-Aware Amusement Content Processing for AR/VR Playback
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Solution Overview
Problem
Existing amusement park attractions struggle to provide personalized and immersive AR/VR experiences due to the variability in wearable visualization devices and other accessories, leading to suboptimal content presentation and integration with attraction features.
Innovation Solution
A processing system that identifies the operational characteristics of accessories like wearable visualization devices and projectors, adjusting data streams to optimize content presentation based on device type, enhancing the immersive experience by ensuring compatibility and quality.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a single data stream is transmitted to multiple different accessories, then device complexity is reduced, but the amusement content cannot be optimized for each accessory's specific capabilities
Solution Approach 1:
The system performs preliminary identification of accessory operational characteristics before transmitting the data stream. The processor identifies the type and capabilities of each accessory (e.g., wearable visualization device, projector) in advance, then modifies the data stream accordingly. This preliminary action enables optimized content delivery without requiring complex real-time adjustments during playback.
Solution Approach 2:
The system modifies parameters of the data stream based on identified accessory characteristics. Different accessories receive data streams with adjusted parameters such as resolution, frame rate, or content format to match their specific capabilities. This parameter adaptation allows a single source system to effectively serve multiple diverse accessories without requiring separate dedicated systems for each.
2Manufacturing precision
If the data stream is modified for each accessory type, then amusement content quality is improved, but processing time and system complexity increase
Solution Approach 1:
The system replaces complex manual or iterative optimization processes with automated processor-based identification and modification. The processor automatically detects accessory types and applies pre-determined optimization rules, eliminating the need for time-consuming manual configuration or trial-and-error adjustments. This substitution of automated processing significantly reduces the time required to optimize content for different accessories.
3Ease of operation
If generic amusement content is transmitted to all accessories, then system operation is simplified, but guest engagement and experience quality deteriorate
Solution Approach 1:
The system segments the audience experience by identifying and tailoring content to specific accessory types. Instead of treating all accessories uniformly, the processor divides the data stream modification process into accessory-specific segments, applying appropriate optimizations for wearables, projectors, or other display devices. This segmentation enables personalized guest experiences while maintaining streamlined system operation through automated classification and handling.
Data Source
AI summary
A content processing system for an amusement park attraction includes a processor configured to receive a data stream including one or more control instructions for output of amusement content. The processor is also configured to identify one or more operational characteristics of an accessory. The processor is also configured to, based on the one or more operational characteristics, effectuate modification of the data stream to generate a modified data stream including one or more updated control instructions for output of adjusted amusement content to be presented to a user via the accessory. The processor is also configured to transmit the modified data stream to the accessory.


