Accessory-Aware Amusement Content Processing for AR/VR Personalization

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Solution Overview

Problem

Existing amusement park attractions struggle to provide personalized and seamless integration of augmented and virtual reality experiences due to variations in wearable visualization devices and other accessories, leading to suboptimal content presentation and user experience.

Innovation Solution

A processing system that identifies the operational characteristics of wearable visualization devices and adjusts data streams to generate modified content suitable for the specific device, ensuring optimal presentation and integration with other attraction features.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a fixed data stream is transmitted to all wearable visualization devices, then the system complexity is reduced, but the user experience quality deteriorates due to lack of personalization

Engineering Contradiction:
Improvecontent personalizationVSAvoiddata stream processing
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts parameters of the data stream including resolution, frame rate, and content format based on the operational characteristics of each specific wearable visualization device. This allows the same base content to be optimized for different devices without creating entirely separate data streams for each device type.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The data stream processing system transitions from a static, one-size-fits-all approach to a dynamic system that automatically detects device characteristics and adapts the content delivery in real-time. The processor modifies data stream parameters on-the-fly based on received operational characteristics from each device.

Inventive Principle:
Principle #15Dynamics

2Reliability

If the data stream is customized for each specific accessory, then the user experience is optimized, but the processing time and system complexity increase

Engineering Contradiction:
Improvecontent delivery qualityVSAvoiddata stream modification time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary detection and identification of accessory operational characteristics before the actual content delivery begins. By gathering device information upfront and pre-processing compatibility requirements, the system minimizes real-time processing delays during the actual amusement content presentation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements a feedback mechanism where operational characteristics of the accessory are transmitted back to the processor, which then uses this information to automatically adjust the data stream. This closed-loop approach ensures optimal content delivery while automating the adaptation process to reduce manual intervention and processing time.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If the system supports multiple types of accessories with varying operational characteristics, then the versatility of the attraction system is improved, but the integration complexity increases

Engineering Contradiction:
Improveaccessory compatibilityVSAvoidsystem integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The processor is designed with universal compatibility to handle multiple types of accessories through a unified interface and standardized communication protocol. Rather than creating separate integration pathways for each accessory type, the system uses a single multi-functional processing architecture that automatically adapts to different device characteristics.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an intermediary layer in the form of a standardized communication interface between the processor and various accessories. This intermediary translates diverse accessory operational characteristics into a unified format that the processing system can handle, simplifying integration without sacrificing compatibility with multiple device types.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentEP4444439B1Amusement content processing systems and methods
Publication Date: 2026.03.25 UNIVERSAL CITY STUDIOS LLC
  • EP4444439B1 patent drawingFigure 1
  • EP4444439B1 patent drawingFigure 2
  • EP4444439B1 patent drawingFigure 3

AI summary

A content processing system 50 for an amusement park attraction 8 includes a processor 60 configured to receive a data stream including one or more control instructions for output of amusement content. The processor 60 is also configured to identify one or more operational characteristics of an accessory 190. The processor 60 is also configured to, based on the one or more operational characteristics, effectuate modification of the data stream to generate a modified data stream including one or more updated control instructions for output of adjusted amusement content to be presented to a user via the accessory 190. The processor 60 is also configured to transmit the modified data stream to the accessory 190.