Accessory User Interface Segmentation to Reduce Input and Energy Waste

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Solution Overview

Problem

Existing techniques for managing electronic device accessories are cumbersome and inefficient, often requiring multiple key presses and wasting user time and device energy, particularly in battery-operated devices.

Innovation Solution

The implementation of faster and more efficient user interfaces that display relevant accessories and user interface objects with reduced input requirements, allowing for improved rearrangement and grouping of accessories based on context and priority, thereby conserving power and reducing unnecessary inputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If existing techniques are used to manage accessories, then comprehensive control and adjustment capabilities are achieved, but the user interface becomes complex and time-consuming with multiple key presses required

Engineering Contradiction:
Improveuser interface simplicityVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The user interface is segmented into contextual groups based on the electronic device's current state or environment. Instead of presenting a single comprehensive list of all accessories, the interface divides accessories into relevant contextual categories, allowing users to access only the subset of accessories pertinent to the current situation, thereby reducing perceived complexity while maintaining comprehensive control capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by automatically organizing and prioritizing accessories based on contextual relevance before the user even interacts with the interface. Accessories are pre-sorted and highlighted according to their importance or relevance to the current device state, so users don't need to navigate through multiple menus or perform multiple key presses to find relevant controls.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If existing techniques are used to manage accessories, then full control functionality is achieved, but user time and device energy are wasted due to multiple inputs required

Engineering Contradiction:
Improveaccessory management efficiencyVSAvoidtime for accessory management
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary organization of accessories based on contextual relevance, automatically sorting and prioritizing them before user interaction. This preliminary action eliminates the need for users to perform multiple navigation steps or input sequences, allowing direct access to the most relevant accessory controls and significantly reducing the time required for accessory management tasks.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The interface enables users to skip through unnecessary intermediate steps by directly presenting the most relevant accessory controls based on current context. Instead of requiring users to systematically navigate through multiple menus or screens, the system allows rapid access to frequently used or contextually relevant accessories, effectively rushing through the interaction process to achieve the desired control state.

Inventive Principle:
Principle #21Skipping (Rushing through)

3Ease of operation

If existing techniques are used to manage accessories, then comprehensive accessory control is achieved, but device energy is consumed due to multiple inputs and prolonged interface interaction

Engineering Contradiction:
Improveaccessory control accessibilityVSAvoiddevice energy consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary sorting and prioritization of accessories based on contextual relevance, presenting only the most important controls first. This reduces the total number of interface elements that need to be rendered and interacted with, thereby reducing the energy required for display updates and processor operations while maintaining full accessibility to all accessories when needed.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The interface updates accessory presentations periodically or event-driven rather than continuously, refreshing the display only when contextual changes occur or when users interact with the interface. This periodic action reduces unnecessary energy consumption from continuous rendering and processing while ensuring that accessory controls remain accessible and up-to-date.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS12379827B2User interfaces for managing accessories
Publication Date: 2025.08.05 APPLE INC
  • US12379827B2 patent drawing
  • US12379827B2 patent drawing
  • US12379827B2 patent drawing

AI summary

The present disclosure generally relates to managing accessories. In some examples, a device displays a user interface having a plurality of category options and, in response to detecting selection of a category option, a device displays accessory controls and sub-category options.