Accessory Management Software Usage Tracking

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Solution Overview

Problem

Gamers face inefficiencies in managing multiple gaming accessories, which can impact their performance, and this issue extends to other disciplines where efficient accessory management is crucial.

Innovation Solution

The development of Accessory Management Software (AMS) that tracks the frequency of usage of control signals from gaming accessories, presents usage metrics, and allows users to customize and associate actions with input functions across different devices, optimizing accessory utilization through a graphical user interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gamers use multiple gaming accessories simultaneously, then gaming functionality and control options are improved, but accessory management complexity and difficulty increase

Engineering Contradiction:
Improvegaming functionalityVSAvoidaccessory management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an accessory management system that acts as an intermediary between multiple gaming accessories and the gaming device. This system automatically detects, identifies, and manages accessory connections, providing a unified interface that simplifies control while maintaining full functionality of all connected accessories.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback mechanisms that monitor accessory usage patterns, connection status, and performance metrics. This feedback enables automatic optimization of accessory configurations and provides users with actionable insights to improve their gaming setup efficiency without manual intervention.

Inventive Principle:
Principle #23Feedback

2Productivity

If accessory management is automated through software tracking, then accessory utilization efficiency is improved, but system complexity and processing requirements increase

Engineering Contradiction:
Improveaccessory utilization efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The accessory management system operates autonomously by automatically detecting accessories, tracking their usage patterns, and optimizing configurations without requiring user intervention. The system self-manages the complexity of monitoring multiple accessories while providing simplified benefits to the user.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs preliminary analysis of accessory usage patterns and pre-configures optimal settings before gaming sessions begin. This advance preparation reduces real-time processing requirements and enables efficient accessory utilization from the start of each gaming session.

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If usage frequency tracking is implemented, then insights into overused actions are provided, but data processing and storage requirements increase

Engineering Contradiction:
Improveusage insightsVSAvoiddata processing requirements
Core Design Contradiction:
Loss of informationVSQuantity of substance

Solution Approach 1:

The system extracts only the most relevant usage data from accessory interactions, focusing on identifying overused actions and patterns that impact gaming performance. By selectively processing only critical information rather than all raw data, the system provides actionable insights while minimizing data processing and storage requirements.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS10661167B2Method and apparatus for managing use of an accessory
Publication Date: 2020.05.26 GN HEARING AS
  • US10661167B2 patent drawing
  • US10661167B2 patent drawing
  • US10661167B2 patent drawing

AI summary

A system that incorporates the subject disclosure may include, for example, a system having a processor that performs operations including receiving from an accessory device a control signal for controlling a software application, determining that the control signal corresponds to a first action of a plurality of actions for controlling the software application, monitoring a frequency of usage of the first action, and presenting at the accessory device or a display device coupled to the accessory device a measure of the frequency of usage of the first action. Additional embodiments are disclosed.