Acoustic Material Classification for Realistic Sound Propagation

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Solution Overview

Problem

Current sound propagation techniques struggle to efficiently perform acoustic classification and optimization for multi-modal rendering of real-world scenes, particularly due to the complexity of accurately determining acoustic material properties and simulating phenomena like diffraction and scattering, which are crucial for realistic sound propagation in virtual environments.

Innovation Solution

A method and system that utilize a visual material classification algorithm to determine acoustic material properties in 3D virtual models of real-world scenes, adjusting these properties based on acoustic responses to match measured data, incorporating CNNs for material classification and an iterative optimization algorithm to refine absorption coefficients until the simulated sound propagation matches recorded impulse responses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If accurate acoustic material properties are determined using traditional methods, then measurement precision is improved, but device complexity and time consumption increase significantly

Engineering Contradiction:
Improveacoustic material properties accuracyVSAvoidcomputation time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary action by using computer vision algorithms to automatically identify and classify materials in the scene before acoustic simulation. This pre-processing step creates a material database with known acoustic properties, which is then used to initialize the acoustic simulation, significantly reducing the time required for accurate acoustic material property determination

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a virtual copy of the real-world scene using 3D reconstruction from images or video. This virtual model includes geometric structure and material information, allowing acoustic simulation to be performed on the copy rather than requiring direct measurement in the physical scene, thus reducing time and complexity

Inventive Principle:
Principle #26Copying

2Measurement precision

If accurate acoustic material properties are determined using traditional methods, then measurement precision is improved, but device complexity increases

Engineering Contradiction:
Improveacoustic material properties accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system integrates multiple functions into a unified framework: computer vision for material identification, 3D reconstruction for scene modeling, and acoustic simulation for sound propagation prediction. This multi-functional integration reduces overall system complexity by eliminating the need for separate specialized equipment for each function

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system performs self-service by automatically extracting material information from visual data and using it to configure acoustic simulations without requiring manual material database lookup or expert intervention. The optimization algorithm also self-adjusts acoustic material properties to match measured acoustic responses, reducing the need for complex manual calibration procedures

Inventive Principle:
Principle #25Self-service

3Reliability

If sound propagation phenomena like diffraction and scattering are accurately simulated, then realism is improved, but computation time and complexity increase

Engineering Contradiction:
Improverealism of sound propagationVSAvoidsimulation time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system changes parameters by using frequency-dependent acoustic material properties that are optimized to match measured acoustic responses. This allows the simulation to accurately represent diffraction and scattering effects across different frequency ranges while maintaining computational efficiency through parameter optimization rather than full-wave simulation

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10248744B2Methods, systems, and computer readable media for acoustic classification and optimization for multi-modal rendering of real-world scenes
Publication Date: 2019.04.02 THE UNIV OF NORTH CAROLINA AT CHAPEL HILL
  • US10248744B2 patent drawing
  • US10248744B2 patent drawing
  • US10248744B2 patent drawing

AI summary

Methods, systems, and computer readable media for acoustic classification and optimization for multi-modal rendering of real-world scenes are disclosed. According to one method for determining acoustic material properties associated with a real-world scene, the method comprises obtaining an acoustic response in a real-world scene. The method also includes generating a three-dimensional (3D) virtual model of the real-world scene. The method further includes determining acoustic material properties of surfaces in the 3D virtual model using a visual material classification algorithm to identify materials in the real-world scene that make up the surfaces and known acoustic material properties of the materials. The method also includes using the acoustic response in the real-world scene to adjust the acoustic material properties.