Acoustic Scene Parameter Alignment for Audio-Visual Consistency

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Solution Overview

Problem

In immersive media environments, inconsistencies between acoustic and visual scenes degrade the user experience due to differing descriptions and renderings by separate audio and visual engines, leading to discrepancies in sound and image alignment.

Innovation Solution

Methods are employed to modify or align parameters such as size, shape, location, orientation, and material of objects in the acoustic scene to match the visual scene description, ensuring consistency and improving the media experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If separate audio and visual engines are used to render immersive media, then device complexity is reduced and ease of manufacture is improved, but inconsistencies between acoustic and visual scenes occur leading to degraded user experience

Engineering Contradiction:
Improveease of manufactureVSAvoidconsistency between acoustic and visual scenes
Core Design Contradiction:
Ease of manufactureVSReliability

Solution Approach 1:

A synchronization mechanism acts as an intermediary between the visual engine and audio engine, receiving scene descriptions from the visual engine and adjusting audio parameters accordingly. This mediator ensures that acoustic and visual scenes remain consistent without requiring the engines to be tightly coupled or redesigned

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback by having the visual engine provide scene description information to the audio engine, which then adjusts its rendering parameters based on this information. This feedback loop ensures that audio output remains synchronized with visual output, maintaining scene consistency

Inventive Principle:
Principle #23Feedback

2Reliability

If audio parameters are adjusted to match visual scene descriptions, then consistency between acoustic and visual scenes is improved, but device complexity increases

Engineering Contradiction:
Improveconsistency between acoustic and visual scenesVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The visual engine generates scene descriptions in advance that contain the information needed for audio rendering. By preparing this synchronization data beforehand, the audio engine can adjust its parameters without requiring complex real-time processing or additional hardware components

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentEP4214934B1Consistence of acoustic and visual scenes
Publication Date: 2026.03.18 TENCENT AMERICA LLC
  • EP4214934B1 patent drawingFigure 1
  • EP4214934B1 patent drawingFigure 2
  • EP4214934B1 patent drawingFigure 3

AI summary

Media content data of an object is received. Whether a first parameter indicated by a first description of the object in an acoustic scene and a second parameter indicated by a second description of the object in a visual scene are inconsistent is determined. Based on the first parameter indicated by the first description of the object in the acoustic scene and the second parameter indicated by the second description of the object in the visual scene being inconsistent, one of the first description of the object in the acoustic scene and the second description of the object in the visual scene is modified based on another one of the first description and the second description that is not modified, wherein the modified one of the first description and the second description is consistent with the other one of the first description and the second description that is not modified.