Game Action Figure with Integrated Storage for Dice and Cards

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Solution Overview

Problem

Existing tabletop games do not effectively allow for direct combat between players using action figures, where players can reduce opponents' health to zero through card-driven attacks and strategic movement, with clear determination of combat results by dice rolls.

Innovation Solution

A game action figure with integrated storage for dice, cards, and a measuring string, enabling players to move, attack, defend, and perform special actions, using a deck of cards with different types and a measuring string for movement and range attacks, allowing for various game modes like free-for-all and team play.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If game pieces (dice, cards, measuring string) are stored separately from action figures, then players have easy access to game pieces, but the game setup requires multiple separate components and increases table clutter

Engineering Contradiction:
Improveaccess to game piecesVSAvoidgame setup components
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent combines multiple separate game components (action figure, dice, cards, measuring string) into a single integrated storage figure. The action figure contains internal storage compartments that hold all game pieces, eliminating the need for separate storage containers and reducing table clutter while maintaining easy access to all components.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The action figure serves multiple functions: it acts as both a game piece (representing a character or unit) and as a storage container for all game components. This multi-functionality reduces the total number of separate components needed, simplifying the game setup while providing comprehensive storage.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Area of stationary object

If game pieces are stored inside the action figure, then table clutter is reduced and portability is improved, but the action figure size and weight increase

Engineering Contradiction:
Improvetable space occupiedVSAvoidaction figure weight
Core Design Contradiction:
Area of stationary objectVSWeight of moving object

Solution Approach 1:

The patent implements nesting by placing smaller components (dice, cards, measuring string) inside the action figure's internal compartments. This nested arrangement consolidates multiple items into a single compact unit, reducing the space they occupy on the table while keeping the action figure at a manageable size for handling.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Ease of manufacture

If more game components are integrated into the action figure, then portability and setup simplicity improve, but manufacturing complexity and cost increase

Engineering Contradiction:
Improveassembly processVSAvoidinternal structure
Core Design Contradiction:
Ease of manufactureVSDevice complexity

Solution Approach 1:

The action figure is divided into multiple segments or compartments internally, with dedicated spaces for different game components (dice chamber, card storage, measuring string reel). This segmentation allows for organized storage while enabling modular manufacturing, where each compartment can be produced and assembled separately, simplifying the overall manufacturing process despite the integrated design.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9956475B1Game action figure for use in game and containing storage for game pieces
Publication Date: 2018.05.01 CAMPBELL JAMES
  • US9956475B1 patent drawing
  • US9956475B1 patent drawing
  • US9956475B1 patent drawing

AI summary

A game action figure for use in a tabletop combat game with other game action figures is disclosed. The game action figure includes a body having arms and legs; a lower housing, the lower housing including a first storage location for a pair of dice, a second storage location for a set of cards, a hexagonal spacer, and a weapon held by one of the arms during game play, and a third storage location for a measuring string; and an upper housing, the upper housing configured to attach to the lower housing and enclose a space between the lower and upper housing in which the set of cards, hexagonal spacer and measuring string are stored.