Activator-Driven Pot Features With Random Enhancement Conversion

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Solution Overview

Problem

Existing gaming systems lack the ability to dynamically and randomly generate different features and enhancements associated with activators during game plays, limiting player engagement and reward variability.

Innovation Solution

A gaming system that includes a processor and memory device to display pots, activators, and features, where activators randomly determine pot activation and feature enhancement, with indicators showing activation status and conversion levels, allowing for perceived and actual persistence pots.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If gaming systems use fixed and predetermined features for activators, then system complexity is reduced and ease of operation is improved, but player engagement and reward variability deteriorate

Engineering Contradiction:
Improveease of operationVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system dynamically generates features and enhancements for activators during gameplay rather than using fixed predetermined features. The processor randomly determines which enhancements to apply to each activator, making the system adaptive and engaging while maintaining operational simplicity through automated random generation.

Inventive Principle:
Principle #15Dynamics

2Reliability

If gaming systems provide fixed features for all activators, then manufacturing precision and system reliability are improved, but player satisfaction and interaction variability worsen

Engineering Contradiction:
Improvesystem reliabilityVSAvoidplayer satisfaction
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system changes parameters of activator features by randomly selecting from multiple enhancement options. Each activator can have different features and enhancements applied, allowing the system to maintain reliability through consistent operation while providing variable player experiences through random feature generation.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If gaming systems use random feature generation for activators, then player engagement and reward variability are improved, but system complexity and computational requirements worsen

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs self-service by automatically generating features and enhancements through random determination without requiring external input or complex configuration. The processor autonomously selects enhancements for activators during gameplay, reducing system complexity while maintaining high player engagement through dynamic feature variation.

Inventive Principle:
Principle #25Self-service

4Loss of information

If gaming systems display detailed information about all pots and activators, then information completeness is improved, but information overload and player confusion worsen

Engineering Contradiction:
Improveinformation completenessVSAvoidplayer confusion
Core Design Contradiction:
Loss of informationVSDifficulty of detecting and measuring

Solution Approach 1:

The system extracts and displays only the most relevant information about pots and activators during gameplay. Rather than showing all possible features and enhancement options simultaneously, the display focuses on current activator status, associated pots, and active enhancements, reducing player confusion while maintaining information completeness about game state.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20260057744A1Independently randomly generated different features and enhancements associated with different activators
Publication Date: 2026.02.26 INTERNATIONAL GAME TECHNOLOGY INC
  • US20260057744A1 patent drawing
  • US20260057744A1 patent drawing
  • US20260057744A1 patent drawing

AI summary

Gaming systems that in various embodiments provide for each of a plurality of pots, when the activator occurrence indicator(s) associated with that pot reach a pot conversion level for that pot, the occurrence of the activator associated with that pot causes an enhancement of the feature associated with that pot. Gaming systems that in various embodiments provide for each of a plurality of pots, when the activator occurrence indicator(s) associated with that pot reach a pot conversion level for that pot, the occurrence of the activator associated with that pot causes that pot to switch from a perceived persistence pot to an actual persistence pot such that a subsequent activator associated with that pot can automatically cause an activation of that pot.