Active AI Agent for Physical Interaction Modeling

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current graphics processing units (GPUs) are limited in their ability to perform complex operations such as modeling physical interactions, and existing artificial intelligence agents operate passively, requiring large amounts of annotated data for training and lacking the ability to actively collect data.

Innovation Solution

An advanced artificial intelligence agent is implemented using a GPU to actively collect and model physical interactions through a training framework that automatically generates weak annotations, utilizing a master program unit to jointly approximate behaviors of individual program units.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If passive AI agents are used with traditional training methods, then large amounts of annotated data are required for training, but this increases data collection cost and time

Engineering Contradiction:
Improvetraining accuracyVSAvoiddata collection time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The AI agent performs self-supervised learning by automatically generating its own training data through active collection processes. The system uses a training framework that enables the agent to collect and annotate data autonomously without requiring external human annotation, thereby eliminating the time-consuming manual data collection process while maintaining training accuracy

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system pre-trains individual program units before combining them into a master program unit. This preliminary training phase allows each component to learn from synthetically generated data, preparing them for subsequent joint training and reducing the need for extensive manually annotated data in later stages

Inventive Principle:
Principle #10Preliminary action

2Productivity

If complex physical interaction modeling is performed using traditional methods, then processing capability is insufficient, but increasing computational resources increases system complexity

Engineering Contradiction:
Improveprocessing capabilityVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system divides the complex physical interaction modeling task into multiple individual program units, each responsible for specific aspects of the modeling. These modular units can be trained and processed independently, then combined into a master program unit, reducing overall system complexity while maintaining high processing capability through parallel processing

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent replaces traditional mechanical physics simulation systems with an AI-based software system running on GPU hardware. This substitution enables complex physical interactions to be modeled through neural network computations rather than traditional physics engines, significantly increasing processing capability while keeping the system architecture manageable through software abstraction

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Measurement precision

If manual data annotation is performed for AI training, then training data quality is high, but this increases labor cost and reduces automation

Engineering Contradiction:
Improvedata qualityVSAvoidautomation level
Core Design Contradiction:
Measurement precisionVSExtent of automation

Solution Approach 1:

The AI agent performs self-supervised learning by automatically generating its own training data through active collection processes. The system uses a training framework that enables the agent to collect and annotate data autonomously without requiring external human annotation, thereby eliminating the time-consuming manual data collection process while maintaining training accuracy

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The training framework acts as an intermediary between raw data and the AI model, automatically generating weak annotations and refining them through the training process. This intermediary layer eliminates the need for manual annotation while still providing sufficient signal for effective learning through automated refinement mechanisms

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentEP3607466B1Advanced artificial intelligence agent for modeling physical interactions
Publication Date: 2025.06.25 INTEL CORP
  • EP3607466B1 patent drawingFigure 1
  • EP3607466B1 patent drawingFigure 2A
  • EP3607466B1 patent drawingFigure 2B

AI summary

Described herein are advanced artificial intelligence agents for modeling physical interactions. An apparatus to provide an active artificial intelligence (AI) agent includes at least one database to store physical interaction data and compute cluster coupled to the at least one database. The compute cluster automatically obtains physical interaction data from a data collection module without manual interaction, stores the physical interaction data in the at least one database, and automatically trains diverse sets of machine learning program units to simulate physical interactions with each individual program unit having a different model based on the applied physical interaction data.