Active Trigger Poses for Synchronized Environmental Control

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Solution Overview

Problem

Existing augmented reality and interactive entertainment systems lack the ability to seamlessly integrate user movements and speech with environmental control, limiting the immersive experience by not synchronizing audiovisual effects across multiple devices in real-time.

Innovation Solution

A method and system that detect user movements and speech patterns to control electronic devices within the environment, synchronizing audiovisual effects across multiple devices to create an immersive experience by transmitting instructions to devices based on predefined actions and speech patterns.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If user interactions are limited to virtual world only, then system complexity is reduced, but immersive experience and realism are worsened

Engineering Contradiction:
Improvesystem complexityVSAvoidinteractive capability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent introduces a controller as an intermediary device that bridges the virtual game world and the physical environment. The controller receives user inputs and translates them into commands that affect both virtual characters and real-world electronic devices, enabling seamless interaction across both domains while maintaining manageable system complexity through centralized control logic.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The controller is designed with multi-functionality, serving both as a traditional game controller for virtual world interaction and as a command interface for controlling electronic devices in the physical environment. This universal design allows a single device to handle diverse interaction types without requiring separate systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If virtual characters are rendered with realistic dimensions and positioning, then immersive experience is improved, but system complexity and processing requirements are worsened

Engineering Contradiction:
Improveimmersive experienceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies local quality by rendering virtual characters with realistic dimensions and positioning only in specific contexts where enhancement is needed, rather than universally across all game elements. This selective approach maintains immersive experience in critical areas while avoiding unnecessary complexity in less important rendering aspects.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10092827B2Active trigger poses
Publication Date: 2018.10.09 DISNEY ENTERPRISES INC
  • US10092827B2 patent drawing
  • US10092827B2 patent drawing
  • US10092827B2 patent drawing

AI summary

Systems, methods and articles of manufacture for controlling electronic devices in an interactive gaming environment. Embodiments detect a first interactive game is playing within the physical environment using one or more electronic devices. User movement is monitored using at least one sensor device within the physical environment and user speech is monitored using one or more microphone sensor devices within the physical environment. Upon determining that the user movement matches a predefined series of user actions and that the user speech matches a corresponding predefined speech pattern, embodiments determine a gameplay action corresponding to both the predefined series of user actions and the predefined speech pattern and transmit an instruction, to at least one of the one or more electronic devices within the physical environment, instructing the electronic device to perform the determined gameplay action.