Activity Data Interface Scrolling and Spatial Layout

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Solution Overview

Problem

Existing techniques for viewing and sharing activity data on electronic devices are cumbersome and inefficient, requiring complex user interfaces and consuming more time and device energy than necessary.

Innovation Solution

The implementation of faster and more efficient methods and interfaces for viewing and sharing activity data on portable electronic devices, including graphical representations that extend beyond the displayable area, allowing for scrolling and interaction with activity and workout data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If existing techniques are used for viewing and sharing activity data, then the interface provides comprehensive functionality, but the user interface becomes complex and time-consuming with multiple key presses or keystrokes

Engineering Contradiction:
Improveuser interface efficiencyVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The interface is segmented into distinct functional areas including a graphical representation area for activity data, a notification area for workout completions, and a controls area. This segmentation allows users to access different functions through dedicated zones rather than navigating complex menus, reducing the number of keystrokes and improving operational efficiency

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a spatial dimension to the interface by using a graphical representation that extends beyond the displayable area with scrollable content. Users can interact with activity data through swipe gestures across the screen, transforming the traditional hierarchical menu navigation into a spatial, dimension-based interaction model that reduces complexity

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If existing techniques are used for viewing activity data, then all data can be displayed, but more time is consumed and device energy is wasted

Engineering Contradiction:
Improvedata access speedVSAvoidtime to view data
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by automatically generating and displaying a graphical representation of activity data when a workout is completed or when the application is launched. Key information such as distance, time, and calorie metrics are pre-calculated and visually presented before the user requests them, eliminating the need for users to navigate through multiple screens to access this information

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates a visual copy of activity data in graphical form (charts, graphs, and visual metrics) that can be quickly scanned and understood. This graphical copy allows users to grasp essential workout information at a glance without reading through detailed numerical data or navigating complex displays, significantly reducing the time required to access and comprehend activity data

Inventive Principle:
Principle #26Copying

3Ease of operation

If existing techniques are used for viewing activity data, then the interface provides full functionality, but cognitive burden on the user increases

Engineering Contradiction:
Improvecognitive loadVSAvoidinformation processing efficiency
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The graphical representation uses color-coded visual elements to represent different types of activity data and their status. For example, different colors indicate various workout metrics, achievement levels, and goal progressions. This color-coding system allows users to quickly interpret information without reading detailed text, reducing cognitive load while maintaining comprehensive information delivery

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The interface segments information into hierarchical levels with an overview display showing key metrics and detailed views accessible through simple gestures. This segmentation allows users to start with a simplified view that reduces cognitive burden and only drill down into detailed information when needed, maintaining information accessibility while reducing initial cognitive load

Inventive Principle:
Principle #1Segmentation

4Productivity

If existing techniques are used in battery-operated devices, then the interface provides comprehensive features, but power consumption increases and time between battery charges decreases

Engineering Contradiction:
Improveinterface efficiencyVSAvoiddevice power consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system implements partial action by displaying only the most essential activity metrics in the graphical representation (such as distance, time, and calorie data) rather than rendering all available data. This selective display reduces the computational resources required for data processing and rendering, thereby lowering power consumption while still providing users with the key information they need to monitor their workouts

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20250153004A1Activity and workout updates
Publication Date: 2025.05.15 APPLE INC
  • US20250153004A1 patent drawing
  • US20250153004A1 patent drawing
  • US20250153004A1 patent drawing

AI summary

The present disclosure generally relates to navigating, viewing, and sharing activity and workout data and interacting with workout and/or activity applications. In some examples, scrolling of activity data is based on the content being displayed. In some examples, friends' activity data may be viewed. In some examples, a notification and workout data for a friend's completed workout is received and displayed. In some example, the activity data received from friends is viewed and managed. In some examples, workout data for a multi-segment workout is displayed in a three-dimensional stack on a map. In some examples, a workout application operates in a limited mode until a touch input is received with a characteristic intensity that is greater than a threshold intensity.