Activity Diary Display Using Persistent Step Stickers

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Solution Overview

Problem

Existing systems lack effective methods to improve at-a-glance visibility of user activity records, making it difficult to easily track and understand changes in activity levels over time.

Innovation Solution

An information processing system that generates graphical features based on user activity in different time periods, maintaining these features even if activity levels change, and displays them in a time series order, accompanied by numerical values, to provide clear and consistent visual representation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If graphical features are updated to reflect current activity amounts, then the information is current and accurate, but the visual consistency deteriorates and causes user confusion

Engineering Contradiction:
Improveactivity amount accuracyVSAvoidvisual consistency
Core Design Contradiction:
Measurement precisionVSStability of the object's composition

Solution Approach 1:

The system performs preliminary action by maintaining the graphical feature state at the moment of user confirmation and freezing it for future displays. This preliminary capture of the visual state ensures that once a graphical feature is confirmed, it remains stable and consistent in all subsequent confirmations, preventing visual confusion while still allowing the underlying activity data to be updated and used for other purposes.

Inventive Principle:
Principle #10Preliminary action

2Loss of information

If the system displays detailed activity data, then information completeness is improved, but at-a-glance visibility deteriorates

Engineering Contradiction:
Improveinformation completenessVSAvoidat-a-glance visibility
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system segments information display into two distinct layers: graphical features that provide immediate at-a-glance visual comparison and numerical values that provide precise quantitative information. This segmentation allows users to quickly compare activity levels through visual cues while still having access to detailed numerical data when needed, resolving the contradiction between quick visibility and information completeness.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different parts of the display serve different functions with different information densities. The graphical features (color, shape, size) provide low-density visual information for quick scanning, while the numerical values provide high-density precise information. This local differentiation of information quality allows the system to optimize both at-a-glance visibility and information completeness simultaneously.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If the system maintains graphical features for comparison, then at-a-glance visibility is improved, but the complexity of the display system increases

Engineering Contradiction:
Improveat-a-glance visibilityVSAvoiddisplay system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system uses color changes as a simple yet effective graphical feature to represent activity levels and maintenance states. By leveraging the human visual system's sensitivity to color differences, the system achieves excellent at-a-glance visibility using a relatively simple implementation approach, avoiding the need for complex visual encodings while maintaining high comparability.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS12491442B2Information processing system, information processing apparatus, storage medium and information processing method for performance display
Publication Date: 2025.12.09 NINTENDO CO LTD
  • US12491442B2 patent drawing
  • US12491442B2 patent drawing
  • US12491442B2 patent drawing

AI summary

A game apparatus functioning as a non-limiting example information processing apparatus includes a CPU, and the CPU performs processing of a virtual game. If a diary function is performed during play of a main game, a diary screen is displayed, and when a pasting condition is satisfied, a number-of-steps sticker is pasted. A size of the number-of-steps sticker is determined to one size out of three sizes according to the number of steps for a day. Moreover, a color of the number-of-steps sticker is determined to one color out of five colors according to accumulative number of steps for the current month including a day that the number-of-steps sticker is pasted. Moreover, the number-of-steps stickers are displayed with being arranged day by day.