Real-World Activity Tracking with Virtual Journey Mapping

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Solution Overview

Problem

Existing systems for tracking physical activities in the real world fail to create personalized environments that accommodate individual users' dynamics, leading to decreased interactions and engagement in the real world due to busy schedules and difficulty in coordinating with friends, resulting in increased virtual world interactions.

Innovation Solution

A method and system that track physical activities in the real world by receiving sensor data, generating a virtual journey schedule based on user preference or system preference, and mapping real-world activities to the virtual world, allowing for personalized virtual experiences and social interactions with friends by creating groups and inviting additional users to join virtual journeys.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If existing gamification systems track physical activities in a fixed environment, then tracking functionality is provided, but the systems cannot accommodate individual user dynamics or create personalized environments

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts the virtual environment and journey parameters based on real-time sensor data from users. The virtual journey schedule, pace, and activities are not fixed but adapt continuously to individual user performance, making the system personalized and accommodating of individual dynamics without requiring complex manual configuration for each user.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system creates a virtual copy of the real-world physical activity environment. By mapping real-world sensor data to virtual journey parameters, the system replicates the essence of physical activity tracking in a customizable virtual space, allowing personalization without directly modifying the physical tracking infrastructure.

Inventive Principle:
Principle #26Copying

2Ease of operation

If people interact with friends in the real world, then social connection is maintained, but it requires coordinating schedules which is difficult with hectic lifestyles

Engineering Contradiction:
Improveease of social interactionVSAvoidtime coordination overhead
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The virtual world serves as an intermediary platform that enables social interaction without requiring real-world time coordination. Users can interact with friends through the virtual journey system at their own pace, eliminating the need to synchronize schedules while maintaining social connections through shared virtual activities and achievements.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If a fixed virtual environment is used for tracking, then system simplicity is maintained, but user engagement decreases due to lack of personalization

Engineering Contradiction:
Improveuser engagementVSAvoidenvironment complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The virtual environment transitions from a static, fixed state to a dynamic, adaptive state that responds to user behavior and performance. The journey schedule, difficulty levels, and virtual landscape elements change based on sensor data, maintaining user engagement through personalization while using automated algorithms to manage complexity rather than manual configuration.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11420109B2Method for tracking the physical activities of a user in real world to interact with a virtual environment
Publication Date: 2022.08.23 KAHA PTE LTD
  • US11420109B2 patent drawing

AI summary

The invention discloses a system and method for tracking physical activities of a user in real world engaging in a virtual world. Based on at least one of a sensor data received from the user by means of a communication channel while performing a real-world activity, The system further generates a virtual journey schedule in the virtual world based on a user preference or a system preference and maps the real-world activity to the virtual journey by analyzing the received sensor data. The virtual journey schedule is generated based on the pace of the user.