Actor-Critic Neural Networks for Sparse Reward Training

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Reinforcement learning systems face challenges in efficiently training agents to perform tasks with sparse rewards, particularly in robotics and continuous action spaces, where rewards are infrequent and difficult to define, leading to slow learning and potential mechanical wear.

Innovation Solution

An off-policy reinforcement learning actor-critic neural network system that utilizes a replay buffer to store both operation and demonstration transitions, prioritizing demonstration data to increase the frequency of sparse reward sampling, and employs n-step returns to adapt to varying transition lengths, allowing for faster and more efficient training with reduced computational requirements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If reinforcement learning systems train agents using standard reinforcement learning methods, then agents can learn tasks, but training is slow and requires extensive time and computational resources

Engineering Contradiction:
Improvetraining speedVSAvoidtraining time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary action by collecting and storing demonstration transitions from human operators before the actual training begins. These pre-collected demonstrations serve as ready-to-use training data, eliminating the need for time-consuming exploration during training and enabling rapid learning from the start.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system copies successful trajectories from human demonstrations and stores them in a replay buffer. During training, the agent learns by copying and adapting these demonstrated transitions rather than discovering them through trial-and-error exploration, significantly accelerating the learning process.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If reinforcement learning systems use sparse rewards to define task goals, then the agent can focus on meaningful objectives, but learning becomes even slower due to infrequent reward signals

Engineering Contradiction:
Improvetask goal definitionVSAvoidlearning efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system enhances feedback by incorporating demonstration transitions that contain implicit reward information from human operators. These demonstrations provide rich feedback signals about successful task execution, allowing the agent to learn efficient policies even when explicit sparse rewards are infrequent or ambiguous.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The replay buffer acts as an intermediary that stores and manages both operation transitions and demonstration transitions. This intermediary structure enables the system to leverage demonstration data to bridge the gap between sparse rewards and meaningful learning, providing additional learning signals without requiring denser reward specifications.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If reinforcement learning systems perform extensive exploration to learn tasks, then the agent can discover optimal policies, but mechanical wear increases and training time extends

Engineering Contradiction:
Improvepolicy optimizationVSAvoidmechanical wear
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The system performs preliminary action by collecting demonstration transitions from human operators before the agent begins its own exploration. These pre-acquired demonstrations provide ready-to-use training data that eliminates the need for extensive exploratory trials, thereby reducing mechanical wear while still achieving optimized policies through learning from quality demonstrations.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Instead of discovering optimal policies through extensive exploration, the system copies successful trajectories from human demonstrations. This copying approach allows the agent to learn optimized policies directly from expert behavior, avoiding the mechanical wear and time consumption associated with trial-and-error exploration while maintaining policy quality.

Inventive Principle:
Principle #26Copying

4Quantity of substance

If reinforcement learning systems store all operation transitions in the replay buffer, then the agent has abundant training data, but memory requirements increase

Engineering Contradiction:
Improvetraining data volumeVSAvoidmemory requirements
Core Design Contradiction:
Quantity of substanceVSVolume of stationary object

Solution Approach 1:

The system merges operation transitions and demonstration transitions into a single replay buffer structure. This merging allows the system to efficiently manage and utilize diverse data sources (both self-generated operation data and external demonstration data) in a unified manner, maximizing training data effectiveness while avoiding redundant storage structures that would increase memory requirements.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The replay buffer is designed with multi-functionality, serving as a universal storage structure for both operation transitions and demonstration transitions. This universal design eliminates the need for separate storage systems, reducing overall memory requirements while maintaining the ability to store abundant training data from multiple sources.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentEP3593294B1Training action selection neural networks using apprenticeship
Publication Date: 2024.05.29 DEEPMIND TECH LTD
  • EP3593294B1 patent drawingFigure 1
  • EP3593294B1 patent drawingFigure 2
  • EP3593294B1 patent drawingFigure 3a~3b

AI summary

An off-policy reinforcement learning actor-critic neural network system configured to select actions from a continuous action space to be performed by an agent interacting with an environment to perform a task. An observation defines environment state data and reward data. The system has an actor neural network which learns a policy function mapping the state data to action data. A critic neural network learns an action-value (Q) function. A replay buffer stores tuples of the state data, the action data, the reward data and new state data. The replay buffer also includes demonstration transition data comprising a set of the tuples from a demonstration of the task within the environment. The neural network system is configured to train the actor neural network and the critic neural network off-policy using stored tuples from the replay buffer comprising tuples both from operation of the system and from the demonstration transition data.