Actuated Column Array for Dynamic VR Topology Reconfiguration
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Solution Overview
Problem
Conventional virtual and real-world environment systems lack versatility, realism, and customization options, with static setups offering limited reconfiguration and tactile feedback, and conventional furniture and film stages being inflexible and costly to redesign.
Innovation Solution
A modular and scalable system using actuated columns to generate configurable and reconfigurable 3D topologies for virtual and physical environments, allowing for dynamic changes and customization in various applications, including virtual training, entertainment, and film production.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional static mock set-up platforms are used, then the system is simple and easy to manufacture, but the versatility and reconfiguration capability are limited
Solution Approach 1:
The platform is divided into multiple independently controllable columns arranged in a grid, where each column can be individually actuated to different heights. This segmentation allows the system to create diverse topologies by coordinating simple column movements rather than moving entire complex structures.
Solution Approach 2:
The platform transitions from a static structure to a dynamic one by incorporating actuators that enable continuous adjustment of column heights. This allows the system to reconfigure its topology in real-time, adapting to different virtual environment requirements without physical reconstruction.
2Adaptability or versatility
If conventional furniture construction is used, then the manufacturing process is simple, but physical customization options are limited
Solution Approach 1:
The column array system serves multiple functions: it can form various furniture-like structures (tables, counters, barriers), support virtual reality environments, and provide tactile feedback surfaces. This universal platform replaces multiple specialized conventional structures with a single reconfigurable system.
Solution Approach 2:
Customization is achieved by changing the height parameter of individual columns through actuator control. By adjusting column heights, the system creates diverse physical configurations and tactile profiles without requiring different physical components or manufacturing processes.
3Productivity
If conventional construction and remodeling processes are used, then structural integrity is maintained, but the reconfiguration time and cost are significant
Solution Approach 1:
The patent replaces mechanical construction and demolition processes with automated actuator systems. Instead of physically building and destroying structures, the system uses controlled column extension and retraction to reconfigure environments, dramatically reducing reconfiguration time and resource consumption.
4Adaptability or versatility
If conventional greenscreen film stages with fixed set pieces are used, then the set construction is stable, but the reconfiguration and storage requirements are problematic
Solution Approach 1:
The film stage system transitions from static set pieces to a dynamic column array that can be reconfigured between shots. Columns can be extended to form walls, counters, or other structures, then retracted or repositioned for the next scene, eliminating the need for physical set changes and storage.
Data Source
AI summary
A modular and scalable system configured to generate a topology platform for training, entertainment, gaming, living, working, acting, viewing, etc. The platform can have a plurality of movable columns that are extendable and retractable. In some embodiments, some of the columns can be retracted to allow users to walk on the columns while other columns can be extended to form a barrier (e.g., wall) or form an inanimate object (e.g., table). The system may be used in furniture to provide topologies for highly customized support structure designs to accommodate varying body shapes, sizes, and individual comfort levels. The system may be used to generate topologies for greenscreen film stages to provide post-production editing, compositing with actors, stuntmen, and video, etc. The platform can be configurable and re-configurable to change the objects and features of the topology and represent different or dynamic environments at any time.


